X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=5262d09a90ee2862e6c0db07dcd02e71044241fd;hb=99ca354f18119f82f1adeca100cd665a8f640317;hp=ad5f87d5a4fd6fd8add9613b7562cb4415de0156;hpb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index ad5f87d5..5262d09a 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -1,7 +1,6 @@ #include "batch.h" #include "buffer.h" #include "camera.h" -#include "clipping.h" #include "error.h" #include "framebuffer.h" #include "lighting.h" @@ -21,67 +20,138 @@ using namespace std; namespace Msp { namespace GL { -Renderer::Renderer(): - changed(0) +Renderer::Renderer() { state_stack.reserve(16); - state_stack.push_back(State()); shdata_stack.reserve(32); - state = &state_stack.back(); + texture_stack.reserve(32); +} + +void Renderer::begin() +{ + if(current_state) + throw invalid_operation("Renderer::begin"); + + ++frame_index; + state_stack.emplace_back(); + current_state = &state_stack.back(); + + RendererBackend::begin(); + add_shader_data(standard_shdata); + commands.begin_frame(frame_index); } -Renderer::~Renderer() +void Renderer::end() { - end(); + if(!current_state || state_stack.size()>1) + throw invalid_operation("Renderer::end"); + + RendererBackend::end(); + + current_state = 0; + state_stack.clear(); + texture_stack.clear(); + shdata_stack.clear(); } -void Renderer::set_camera(const Camera &c) +void Renderer::push_state() { - state->camera = &c; - add_shader_data(c.get_shader_data()); - set_matrix(Matrix()); + if(state_stack.empty()) + throw invalid_operation("Renderer::push_state"); + + state_stack.push_back(state_stack.back()); + current_state = &state_stack.back(); } -void Renderer::set_matrix(const Matrix &matrix) +void Renderer::pop_state() { - state->model_matrix = matrix; + if(state_stack.size()==1) + throw stack_underflow("Renderer::pop_state"); + + state_stack.pop_back(); + current_state = &state_stack.back(); changed |= MATRIX; } -void Renderer::transform(const Matrix &matrix) +Renderer::State &Renderer::get_state() const +{ +#ifdef DEBUG + if(!current_state) + throw invalid_operation("Renderer::get_state"); +#endif + return *current_state; +} + +void Renderer::set_camera(const Camera &c) { - state->model_matrix *= matrix; + get_state().camera = &c; + add_shader_data(c.get_shader_data()); + set_matrix(Matrix()); +} + +void Renderer::set_matrix(const Matrix &matrix) +{ + get_state().model_matrix = matrix; changed |= MATRIX; } void Renderer::set_framebuffer(const Framebuffer *f) { - state->framebuffer = f; + get_state().framebuffer = f; } void Renderer::set_viewport(const Rect *v) { - state->viewport = v; + get_state().viewport = v; } void Renderer::set_scissor(const Rect *s) { - state->scissor = s; + get_state().scissor = s; +} + +void Renderer::set_shader_program(const Program *p, const ProgramData *d) +{ + get_state().shprog = p; + if(p && d) + add_shader_data(*d); +} + +void Renderer::add_shader_data(const ProgramData &d) +{ + State &state = get_state(); + + if(state.shdata_countget_manager()) res_mgr->resource_used(*tex); - if(texture_stack.size()>state->texture_count) + if(texture_stack.size()>state.texture_count) { - BoundTexture &bt = texture_stack[state->texture_count]; + BoundTexture &bt = texture_stack[state.texture_count]; if(bt.tag==tag && bt.texture==tex && bt.sampler==samp) { - ++state->texture_count; + ++state.texture_count; return; } else @@ -95,158 +165,75 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) break; } - texture_stack.push_back(BoundTexture()); + texture_stack.emplace_back(); BoundTexture &bound_tex = texture_stack.back(); bound_tex.tag = tag; bound_tex.texture = tex; bound_tex.sampler = samp; - state->texture_count = texture_stack.size(); + state.texture_count = texture_stack.size(); } -void Renderer::flush_textures() +void Renderer::flush_shader_data() { - for(unsigned i=0; itexture_count; ++i) - if(texture_stack[i].replaced>=static_cast(state->texture_count)) - texture_stack[i].replaced = -1; + const State &state = get_state(); - texture_stack.erase(texture_stack.begin()+state->texture_count, texture_stack.end()); + if(shdata_stack.size()>state.shdata_count) + shdata_stack.erase(shdata_stack.begin()+state.shdata_count, shdata_stack.end()); } -void Renderer::set_material(const Material *m) -{ - if(m) - add_shader_data(m->get_shader_data()); -} - -void Renderer::set_lighting(const Lighting *l) -{ - if(l) - add_shader_data(l->get_shader_data()); -} - -void Renderer::set_clipping(const Clipping *c) -{ - state->clipping = c; - if(c) - add_shader_data(c->get_shader_data()); -} - -void Renderer::set_shader_program(const Program *p, const ProgramData *d) +void Renderer::flush_textures() { - state->shprog = p; - if(p && d) - add_shader_data(*d); -} + const State &state = get_state(); -void Renderer::add_shader_data(const ProgramData &d) -{ - if(state->shdata_countshdata_count; - return; - } - } + for(unsigned i=0; i=static_cast(state.texture_count)) + texture_stack[i].replaced = -1; - flush_shader_data_(); - shdata_stack.push_back(&d); - state->shdata_count = shdata_stack.size(); - changed |= SHADER_DATA; -} - -void Renderer::flush_shader_data_() -{ - if(shdata_stack.size()>state->shdata_count) - shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); + texture_stack.erase(texture_stack.begin()+state.texture_count, texture_stack.end()); } void Renderer::set_vertex_setup(const VertexSetup *vs) { - state->vertex_setup = vs; + get_state().vertex_setup = vs; } void Renderer::set_front_face(FaceWinding winding) { - state->front_face = winding; + get_state().front_face = winding; } void Renderer::set_face_cull(CullMode cull) { - state->face_cull = cull; + get_state().face_cull = cull; } void Renderer::set_depth_test(const DepthTest *dt) { - state->depth_test = dt; + get_state().depth_test = dt; } void Renderer::set_stencil_test(const StencilTest *st) { - state->stencil_test = st; + get_state().stencil_test = st; } void Renderer::set_blend(const Blend *b) { - state->blend = b; + get_state().blend = b; } void Renderer::set_object_lod_bias(unsigned b) { - state->object_lod_bias = b; -} - -void Renderer::push_state() -{ - state_stack.push_back(state_stack.back()); - state = &state_stack.back(); -} - -void Renderer::pop_state() -{ - if(state_stack.size()==1) - throw stack_underflow("Renderer::pop_state"); - - state_stack.pop_back(); - state = &state_stack.back(); - changed |= MATRIX; -} - -void Renderer::end() -{ - if(state_stack.size()>1) - throw invalid_operation("Renderer::end"); - - *state = State(); - shdata_stack.clear(); - add_shader_data(standard_shdata); - excluded.clear(); - - commands.use_pipeline(0); -} - -void Renderer::exclude(const Renderable &renderable) -{ - excluded.insert(&renderable); -} - -void Renderer::include(const Renderable &renderable) -{ - excluded.erase(&renderable); -} - -void Renderer::render(const Renderable &renderable, Tag tag) -{ - if(!excluded.count(&renderable)) - renderable.render(*this, tag); + get_state().object_lod_bias = b; } void Renderer::clear(const ClearValue *values) { - pipeline_state.set_framebuffer(state->framebuffer); - pipeline_state.set_viewport(state->viewport); - pipeline_state.set_scissor(state->scissor); + const State &state = get_state(); + + pipeline_state.set_framebuffer(state.framebuffer); + pipeline_state.set_viewport(state.viewport); + pipeline_state.set_scissor(state.scissor); commands.use_pipeline(&pipeline_state); commands.clear(values); } @@ -255,6 +242,7 @@ void Renderer::draw(const Batch &batch) { apply_state(); batch.refresh(); + pipeline_state.set_primitive_type(batch.get_type()); commands.use_pipeline(&pipeline_state); commands.draw(batch); } @@ -263,21 +251,24 @@ void Renderer::draw_instanced(const Batch &batch, unsigned count) { apply_state(); batch.refresh(); + pipeline_state.set_primitive_type(batch.get_type()); commands.use_pipeline(&pipeline_state); commands.draw_instanced(batch, count); } void Renderer::resolve_multisample(Framebuffer &target) { - if(!state->framebuffer) + const State &state = get_state(); + + if(!state.framebuffer) throw invalid_operation("Renderer::resolve_multisample"); - unsigned width = state->framebuffer->get_width(); - unsigned height = state->framebuffer->get_height(); + unsigned width = state.framebuffer->get_width(); + unsigned height = state.framebuffer->get_height(); if(target.get_width()!=width || target.get_height()!=height) throw incompatible_data("Renderer::resolve_multisample"); - pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.set_framebuffer(state.framebuffer); commands.use_pipeline(&pipeline_state); commands.resolve_multisample(target); } @@ -294,68 +285,71 @@ void Renderer::end_query(const QueryPool &pool, unsigned index) void Renderer::apply_state() { - if(!state->shprog) + const State &state = get_state(); + + if(!state.shprog) throw invalid_operation("Renderer::apply_state"); + pipeline_state.set_framebuffer(state.framebuffer); + pipeline_state.set_viewport(state.viewport); + pipeline_state.set_scissor(state.scissor); + + bool shprog_changed = (state.shprog!=pipeline_state.get_shader_program()); + pipeline_state.set_shader_program(state.shprog); + if(changed&MATRIX) { - standard_shdata.uniform("world_obj_matrix", state->model_matrix); - LinAl::SquareMatrix nm = state->model_matrix.block<3, 3>(0, 0); + standard_shdata.uniform("world_obj_matrix", state.model_matrix); + LinAl::SquareMatrix nm = state.model_matrix.block<3, 3>(0, 0); nm = transpose(invert(nm)); standard_shdata.uniform("world_obj_normal_matrix", nm); changed &= ~MATRIX; } - pipeline_state.set_framebuffer(state->framebuffer); - pipeline_state.set_viewport(state->viewport); - pipeline_state.set_scissor(state->scissor); - - bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program()); - pipeline_state.set_shader_program(state->shprog); - - if(state->vertex_setup) - { - if(const VertexArray *array = state->vertex_setup->get_vertex_array()) - array->refresh(); - if(const VertexArray *array = state->vertex_setup->get_instance_array()) - array->refresh(); - } - pipeline_state.set_vertex_setup(state->vertex_setup); - - pipeline_state.set_front_face(state->front_face); - pipeline_state.set_face_cull(state->face_cull); - pipeline_state.set_enabled_clip_planes(state->clipping ? (1<clipping->get_n_planes())-1 : 0); - - if(state->texture_countshprog->get_uniform_binding(t.tag) : t.unit); - if(unit>=0) - pipeline_state.set_texture(unit, t.texture, t.sampler); - } - bool shdata_changed = changed&SHADER_DATA; for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i) shdata_changed = (i->shdata->get_generation()!=i->generation); - bool extra_shdata = (shdata_stack.size()>state->shdata_count); + bool extra_shdata = (shdata_stack.size()>state.shdata_count); if(shdata_changed || shprog_changed || extra_shdata) { if(extra_shdata) - shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); + shdata_stack.erase(shdata_stack.begin()+state.shdata_count, shdata_stack.end()); for(const BoundProgramData &d: shdata_stack) { - d.shdata->apply(*state->shprog, pipeline_state); + d.shdata->apply(*state.shprog, pipeline_state); d.generation = d.shdata->get_generation(); } changed &= ~SHADER_DATA; } - pipeline_state.set_depth_test(state->depth_test); - pipeline_state.set_stencil_test(state->stencil_test); - pipeline_state.set_blend(state->blend); + if(state.vertex_setup) + { + if(const VertexArray *array = state.vertex_setup->get_vertex_array()) + array->refresh(); + if(const VertexArray *array = state.vertex_setup->get_instance_array()) + array->refresh(); + } + pipeline_state.set_vertex_setup(state.vertex_setup); + + pipeline_state.set_front_face(state.front_face); + pipeline_state.set_face_cull(state.face_cull); + + if(state.texture_countget_uniform_binding(t.tag); + if(t.binding>=0) + pipeline_state.set_texture(t.binding, t.texture, t.sampler); + } + + pipeline_state.set_depth_test(state.depth_test); + pipeline_state.set_stencil_test(state.stencil_test); + pipeline_state.set_blend(state.blend); }