X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=4beb2da7eca300d13450806b65d2eb503cd71f8e;hb=b4941cd1f0b0b5d9cebc978379b4936a5070ca92;hp=999ff1a22e32bc3bfa6e72d84a88936f6187661d;hpb=175153f224916b92d02a325aac5628956cda8daf;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 999ff1a2..4beb2da7 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -10,6 +10,7 @@ #include "renderable.h" #include "renderer.h" #include "resourcemanager.h" +#include "resources.h" #include "sampler.h" #include "texture.h" #include "vertexarray.h" @@ -20,25 +21,27 @@ using namespace std; namespace Msp { namespace GL { -Renderer::Renderer() +Renderer::Renderer(): + placeholder_texture(Resources::get_global().get("_placeholder.png")) { state_stack.reserve(16); shdata_stack.reserve(32); texture_stack.reserve(32); } -Renderer::~Renderer() -{ -} - void Renderer::begin() { if(current_state) throw invalid_operation("Renderer::begin"); - state_stack.push_back(State()); + ++frame_index; + state_stack.emplace_back(); current_state = &state_stack.back(); + + RendererBackend::begin(); + add_shader_data(standard_shdata); + commands.begin_frame(frame_index); } void Renderer::end() @@ -46,12 +49,12 @@ void Renderer::end() if(!current_state || state_stack.size()>1) throw invalid_operation("Renderer::end"); + RendererBackend::end(); + current_state = 0; state_stack.clear(); texture_stack.clear(); shdata_stack.clear(); - - commands.use_pipeline(0); } void Renderer::push_state() @@ -138,12 +141,21 @@ void Renderer::add_shader_data(const ProgramData &d) } void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) +{ + set_texture(tag, tex, -1, samp); +} + +void Renderer::set_texture(Tag tag, const Texture *tex, int level, const Sampler *samp) { State &state = get_state(); if(tex) + { if(ResourceManager *res_mgr = tex->get_manager()) res_mgr->resource_used(*tex); + if(!tex->is_loaded()) + tex = &placeholder_texture; + } if(texture_stack.size()>state.texture_count) { @@ -164,11 +176,12 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) break; } - texture_stack.push_back(BoundTexture()); + texture_stack.emplace_back(); BoundTexture &bound_tex = texture_stack.back(); bound_tex.tag = tag; bound_tex.texture = tex; bound_tex.sampler = samp; + bound_tex.level = level; state.texture_count = texture_stack.size(); } @@ -240,7 +253,8 @@ void Renderer::clear(const ClearValue *values) void Renderer::draw(const Batch &batch) { apply_state(); - batch.refresh(); + batch.refresh(frame_index); + pipeline_state.set_primitive_type(batch.get_type()); commands.use_pipeline(&pipeline_state); commands.draw(batch); } @@ -248,7 +262,8 @@ void Renderer::draw(const Batch &batch) void Renderer::draw_instanced(const Batch &batch, unsigned count) { apply_state(); - batch.refresh(); + batch.refresh(frame_index); + pipeline_state.set_primitive_type(batch.get_type()); commands.use_pipeline(&pipeline_state); commands.draw_instanced(batch, count); } @@ -314,7 +329,7 @@ void Renderer::apply_state() shdata_stack.erase(shdata_stack.begin()+state.shdata_count, shdata_stack.end()); for(const BoundProgramData &d: shdata_stack) { - d.shdata->apply(*state.shprog, pipeline_state); + d.shdata->apply(*state.shprog, pipeline_state, frame_index); d.generation = d.shdata->get_generation(); } changed &= ~SHADER_DATA; @@ -323,9 +338,9 @@ void Renderer::apply_state() if(state.vertex_setup) { if(const VertexArray *array = state.vertex_setup->get_vertex_array()) - array->refresh(); + array->refresh(frame_index); if(const VertexArray *array = state.vertex_setup->get_instance_array()) - array->refresh(); + array->refresh(frame_index); } pipeline_state.set_vertex_setup(state.vertex_setup); @@ -341,7 +356,7 @@ void Renderer::apply_state() if(t.binding<0 || shprog_changed) t.binding = state.shprog->get_uniform_binding(t.tag); if(t.binding>=0) - pipeline_state.set_texture(t.binding, t.texture, t.sampler); + pipeline_state.set_texture(t.binding, t.texture, t.level, t.sampler); } pipeline_state.set_depth_test(state.depth_test);