X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=4beb2da7eca300d13450806b65d2eb503cd71f8e;hb=b4941cd1f0b0b5d9cebc978379b4936a5070ca92;hp=946f0100bbbf0a5467877e451343d643a0f13670;hpb=c89c1fb972fae2cb2f720cb3ec6cf8238ae8d2e1;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 946f0100..4beb2da7 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -10,6 +10,7 @@ #include "renderable.h" #include "renderer.h" #include "resourcemanager.h" +#include "resources.h" #include "sampler.h" #include "texture.h" #include "vertexarray.h" @@ -20,7 +21,8 @@ using namespace std; namespace Msp { namespace GL { -Renderer::Renderer() +Renderer::Renderer(): + placeholder_texture(Resources::get_global().get("_placeholder.png")) { state_stack.reserve(16); shdata_stack.reserve(32); @@ -148,8 +150,12 @@ void Renderer::set_texture(Tag tag, const Texture *tex, int level, const Sampler State &state = get_state(); if(tex) + { if(ResourceManager *res_mgr = tex->get_manager()) res_mgr->resource_used(*tex); + if(!tex->is_loaded()) + tex = &placeholder_texture; + } if(texture_stack.size()>state.texture_count) { @@ -247,7 +253,7 @@ void Renderer::clear(const ClearValue *values) void Renderer::draw(const Batch &batch) { apply_state(); - batch.refresh(); + batch.refresh(frame_index); pipeline_state.set_primitive_type(batch.get_type()); commands.use_pipeline(&pipeline_state); commands.draw(batch); @@ -256,7 +262,7 @@ void Renderer::draw(const Batch &batch) void Renderer::draw_instanced(const Batch &batch, unsigned count) { apply_state(); - batch.refresh(); + batch.refresh(frame_index); pipeline_state.set_primitive_type(batch.get_type()); commands.use_pipeline(&pipeline_state); commands.draw_instanced(batch, count); @@ -323,7 +329,7 @@ void Renderer::apply_state() shdata_stack.erase(shdata_stack.begin()+state.shdata_count, shdata_stack.end()); for(const BoundProgramData &d: shdata_stack) { - d.shdata->apply(*state.shprog, pipeline_state); + d.shdata->apply(*state.shprog, pipeline_state, frame_index); d.generation = d.shdata->get_generation(); } changed &= ~SHADER_DATA; @@ -332,9 +338,9 @@ void Renderer::apply_state() if(state.vertex_setup) { if(const VertexArray *array = state.vertex_setup->get_vertex_array()) - array->refresh(); + array->refresh(frame_index); if(const VertexArray *array = state.vertex_setup->get_instance_array()) - array->refresh(); + array->refresh(frame_index); } pipeline_state.set_vertex_setup(state.vertex_setup);