X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=3b28d8545b668b75fe2b0d580232dfe96a22e06b;hb=3930e89d1dab90a27542c3798782216499b3ab44;hp=4320ef30e4e2e87815e0e1ab24212cf8d0eb2c2b;hpb=0d5406c66549a2cfc2fca701cc1c4972e7fd493a;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 4320ef30..3b28d854 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -1,9 +1,8 @@ #include "batch.h" #include "buffer.h" #include "camera.h" -#include "clipping.h" -#include "deviceinfo.h" #include "error.h" +#include "framebuffer.h" #include "lighting.h" #include "material.h" #include "program.h" @@ -21,8 +20,7 @@ using namespace std; namespace Msp { namespace GL { -Renderer::Renderer(): - changed(0) +Renderer::Renderer() { state_stack.reserve(16); state_stack.push_back(State()); @@ -36,6 +34,34 @@ Renderer::~Renderer() end(); } +void Renderer::end() +{ + if(state_stack.size()>1) + throw invalid_operation("Renderer::end"); + + *state = State(); + shdata_stack.clear(); + add_shader_data(standard_shdata); + + commands.use_pipeline(0); +} + +void Renderer::push_state() +{ + state_stack.push_back(state_stack.back()); + state = &state_stack.back(); +} + +void Renderer::pop_state() +{ + if(state_stack.size()==1) + throw stack_underflow("Renderer::pop_state"); + + state_stack.pop_back(); + state = &state_stack.back(); + changed |= MATRIX; +} + void Renderer::set_camera(const Camera &c) { state->camera = &c; @@ -70,6 +96,31 @@ void Renderer::set_scissor(const Rect *s) state->scissor = s; } +void Renderer::set_shader_program(const Program *p, const ProgramData *d) +{ + state->shprog = p; + if(p && d) + add_shader_data(*d); +} + +void Renderer::add_shader_data(const ProgramData &d) +{ + if(state->shdata_countshdata_count; + return; + } + } + + flush_shader_data(); + shdata_stack.push_back(&d); + state->shdata_count = shdata_stack.size(); + changed |= SHADER_DATA; +} + void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) { if(tex) @@ -103,6 +154,12 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) state->texture_count = texture_stack.size(); } +void Renderer::flush_shader_data() +{ + if(shdata_stack.size()>state->shdata_count) + shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); +} + void Renderer::flush_textures() { for(unsigned i=0; itexture_count; ++i) @@ -112,56 +169,6 @@ void Renderer::flush_textures() texture_stack.erase(texture_stack.begin()+state->texture_count, texture_stack.end()); } -void Renderer::set_material(const Material *m) -{ - if(m) - add_shader_data(m->get_shader_data()); -} - -void Renderer::set_lighting(const Lighting *l) -{ - if(l) - add_shader_data(l->get_shader_data()); -} - -void Renderer::set_clipping(const Clipping *c) -{ - state->clipping = c; - if(c) - add_shader_data(c->get_shader_data()); -} - -void Renderer::set_shader_program(const Program *p, const ProgramData *d) -{ - state->shprog = p; - if(p && d) - add_shader_data(*d); -} - -void Renderer::add_shader_data(const ProgramData &d) -{ - if(state->shdata_countshdata_count; - return; - } - } - - flush_shader_data_(); - shdata_stack.push_back(&d); - state->shdata_count = shdata_stack.size(); - changed |= SHADER_DATA; -} - -void Renderer::flush_shader_data_() -{ - if(shdata_stack.size()>state->shdata_count) - shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); -} - void Renderer::set_vertex_setup(const VertexSetup *vs) { state->vertex_setup = vs; @@ -197,54 +204,11 @@ void Renderer::set_object_lod_bias(unsigned b) state->object_lod_bias = b; } -void Renderer::push_state() -{ - state_stack.push_back(state_stack.back()); - state = &state_stack.back(); -} - -void Renderer::pop_state() -{ - if(state_stack.size()==1) - throw stack_underflow("Renderer::pop_state"); - - state_stack.pop_back(); - state = &state_stack.back(); - changed |= MATRIX; -} - -void Renderer::end() -{ - if(state_stack.size()>1) - throw invalid_operation("Renderer::end"); - - *state = State(); - shdata_stack.clear(); - add_shader_data(standard_shdata); - excluded.clear(); - - commands.use_pipeline(0); -} - -void Renderer::exclude(const Renderable &renderable) -{ - excluded.insert(&renderable); -} - -void Renderer::include(const Renderable &renderable) -{ - excluded.erase(&renderable); -} - -void Renderer::render(const Renderable &renderable, Tag tag) -{ - if(!excluded.count(&renderable)) - renderable.render(*this, tag); -} - void Renderer::clear(const ClearValue *values) { pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.set_viewport(state->viewport); + pipeline_state.set_scissor(state->scissor); commands.use_pipeline(&pipeline_state); commands.clear(values); } @@ -265,7 +229,7 @@ void Renderer::draw_instanced(const Batch &batch, unsigned count) commands.draw_instanced(batch, count); } -void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) +void Renderer::resolve_multisample(Framebuffer &target) { if(!state->framebuffer) throw invalid_operation("Renderer::resolve_multisample"); @@ -277,7 +241,17 @@ void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) pipeline_state.set_framebuffer(state->framebuffer); commands.use_pipeline(&pipeline_state); - commands.resolve_multisample(target, buffers); + commands.resolve_multisample(target); +} + +void Renderer::begin_query(const QueryPool &pool, unsigned index) +{ + commands.begin_query(pool, index); +} + +void Renderer::end_query(const QueryPool &pool, unsigned index) +{ + commands.end_query(pool, index); } void Renderer::apply_state() @@ -285,6 +259,13 @@ void Renderer::apply_state() if(!state->shprog) throw invalid_operation("Renderer::apply_state"); + pipeline_state.set_framebuffer(state->framebuffer); + pipeline_state.set_viewport(state->viewport); + pipeline_state.set_scissor(state->scissor); + + bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program()); + pipeline_state.set_shader_program(state->shprog); + if(changed&MATRIX) { standard_shdata.uniform("world_obj_matrix", state->model_matrix); @@ -294,12 +275,22 @@ void Renderer::apply_state() changed &= ~MATRIX; } - pipeline_state.set_framebuffer(state->framebuffer); - pipeline_state.set_viewport(state->viewport); - pipeline_state.set_scissor(state->scissor); + bool shdata_changed = changed&SHADER_DATA; + for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i) + shdata_changed = (i->shdata->get_generation()!=i->generation); + bool extra_shdata = (shdata_stack.size()>state->shdata_count); - bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program()); - pipeline_state.set_shader_program(state->shprog); + if(shdata_changed || shprog_changed || extra_shdata) + { + if(extra_shdata) + shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); + for(const BoundProgramData &d: shdata_stack) + { + d.shdata->apply(*state->shprog, pipeline_state); + d.generation = d.shdata->get_generation(); + } + changed &= ~SHADER_DATA; + } if(state->vertex_setup) { @@ -312,34 +303,18 @@ void Renderer::apply_state() pipeline_state.set_front_face(state->front_face); pipeline_state.set_face_cull(state->face_cull); - pipeline_state.set_enabled_clip_planes(state->clipping ? (1<clipping->get_n_planes())-1 : 0); if(state->texture_countshprog->get_uniform_binding(t.tag) : t.unit); - if(unit>=0) - pipeline_state.set_texture(unit, t.texture, t.sampler); - } - - bool shdata_changed = changed&SHADER_DATA; - for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i) - shdata_changed = (i->shdata->get_generation()!=i->generation); - bool extra_shdata = (shdata_stack.size()>state->shdata_count); - - if(shdata_changed || shprog_changed || extra_shdata) - { - if(extra_shdata) - shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); - for(const BoundProgramData &d: shdata_stack) + if(t.texture && t.replaced<0) { - d.shdata->apply(*state->shprog, pipeline_state); - d.generation = d.shdata->get_generation(); + if(t.binding<0 || shprog_changed) + t.binding = state->shprog->get_uniform_binding(t.tag); + if(t.binding>=0) + pipeline_state.set_texture(t.binding, t.texture, t.sampler); } - changed &= ~SHADER_DATA; - } pipeline_state.set_depth_test(state->depth_test); pipeline_state.set_stencil_test(state->stencil_test); @@ -347,36 +322,8 @@ void Renderer::apply_state() } -Renderer::BoundTexture::BoundTexture(): - unit(-1), - texture(0), - sampler(0), - replaced(-1) -{ } - - Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): - shdata(d), - generation(0) -{ } - - -Renderer::State::State(): - camera(0), - framebuffer(0), - viewport(0), - scissor(0), - texture_count(0), - clipping(0), - shprog(0), - shdata_count(0), - vertex_setup(0), - front_face(NON_MANIFOLD), - face_cull(NO_CULL), - depth_test(0), - stencil_test(0), - blend(0), - object_lod_bias(0) + shdata(d) { } } // namespace GL