X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=336b631aaf91c467dbca5577abd81f2b79ebaebe;hb=ab9b22356f16aea822527c06186641d3121e1355;hp=6c8f1b67b29c0deb30161db2acfb19f6cffb2b79;hpb=b95aa29809038b39e6729f4e53af0dfb545bfcdc;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 6c8f1b67..336b631a 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -10,6 +10,7 @@ #include "renderable.h" #include "renderer.h" #include "resourcemanager.h" +#include "resources.h" #include "sampler.h" #include "texture.h" #include "vertexarray.h" @@ -20,28 +21,27 @@ using namespace std; namespace Msp { namespace GL { -Renderer::Renderer() +Renderer::Renderer(): + placeholder_texture(Resources::get_global().get("_placeholder.png")) { state_stack.reserve(16); shdata_stack.reserve(32); texture_stack.reserve(32); } -Renderer::~Renderer() -{ -} - void Renderer::begin() { if(current_state) throw invalid_operation("Renderer::begin"); - state_stack.push_back(State()); + ++frame_index; + state_stack.emplace_back(); current_state = &state_stack.back(); RendererBackend::begin(); add_shader_data(standard_shdata); + commands.begin_frame(frame_index); } void Renderer::end() @@ -71,9 +71,14 @@ void Renderer::pop_state() if(state_stack.size()==1) throw stack_underflow("Renderer::pop_state"); + uintptr_t old_pipeline = current_state->pipeline_key; + state_stack.pop_back(); current_state = &state_stack.back(); changed |= MATRIX; + + if(current_state->pipeline_key!=old_pipeline) + changed |= PIPELINE_KEY; } Renderer::State &Renderer::get_state() const @@ -85,6 +90,16 @@ Renderer::State &Renderer::get_state() const return *current_state; } +void Renderer::set_pipeline_key(uintptr_t key) +{ + State &state = get_state(); + if(key!=state.pipeline_key) + { + state.pipeline_key = key; + changed |= PIPELINE_KEY; + } +} + void Renderer::set_camera(const Camera &c) { get_state().camera = &c; @@ -141,12 +156,21 @@ void Renderer::add_shader_data(const ProgramData &d) } void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) +{ + set_texture(tag, tex, -1, samp); +} + +void Renderer::set_texture(Tag tag, const Texture *tex, int level, const Sampler *samp) { State &state = get_state(); if(tex) + { if(ResourceManager *res_mgr = tex->get_manager()) res_mgr->resource_used(*tex); + if(!tex->is_loaded()) + tex = &placeholder_texture; + } if(texture_stack.size()>state.texture_count) { @@ -167,11 +191,12 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) break; } - texture_stack.push_back(BoundTexture()); + texture_stack.emplace_back(); BoundTexture &bound_tex = texture_stack.back(); bound_tex.tag = tag; bound_tex.texture = tex; bound_tex.sampler = samp; + bound_tex.level = level; state.texture_count = texture_stack.size(); } @@ -231,28 +256,28 @@ void Renderer::set_object_lod_bias(unsigned b) void Renderer::clear(const ClearValue *values) { - const State &state = get_state(); - - pipeline_state.set_framebuffer(state.framebuffer); - pipeline_state.set_viewport(state.viewport); - pipeline_state.set_scissor(state.scissor); - commands.use_pipeline(&pipeline_state); + apply_framebuffer(); + commands.use_pipeline(&get_pipeline_state()); commands.clear(values); } void Renderer::draw(const Batch &batch) { apply_state(); - batch.refresh(); - commands.use_pipeline(&pipeline_state); + batch.refresh(frame_index); + PipelineState &ps = get_pipeline_state(); + ps.set_primitive_type(batch.get_type()); + commands.use_pipeline(&ps); commands.draw(batch); } void Renderer::draw_instanced(const Batch &batch, unsigned count) { apply_state(); - batch.refresh(); - commands.use_pipeline(&pipeline_state); + batch.refresh(frame_index); + PipelineState &ps = get_pipeline_state(); + ps.set_primitive_type(batch.get_type()); + commands.use_pipeline(&ps); commands.draw_instanced(batch, count); } @@ -268,8 +293,8 @@ void Renderer::resolve_multisample(Framebuffer &target) if(target.get_width()!=width || target.get_height()!=height) throw incompatible_data("Renderer::resolve_multisample"); - pipeline_state.set_framebuffer(state.framebuffer); - commands.use_pipeline(&pipeline_state); + apply_framebuffer(); + commands.use_pipeline(&get_pipeline_state()); commands.resolve_multisample(target); } @@ -283,6 +308,29 @@ void Renderer::end_query(const QueryPool &pool, unsigned index) commands.end_query(pool, index); } +PipelineState &Renderer::get_pipeline_state() +{ + if(changed&PIPELINE_KEY) + { + RendererBackend::set_pipeline_key(current_state->pipeline_key); + changed &= ~PIPELINE_KEY; + } + + return RendererBackend::get_pipeline_state(); +} + +void Renderer::apply_framebuffer() +{ + const State &state = get_state(); + + PipelineState &ps = get_pipeline_state(); + + ps.set_framebuffer(state.framebuffer); + static const Rect default_rect = Rect::max(); + ps.set_viewport(state.viewport ? *state.viewport : default_rect); + ps.set_scissor(state.scissor ? *state.scissor : default_rect); +} + void Renderer::apply_state() { const State &state = get_state(); @@ -290,12 +338,14 @@ void Renderer::apply_state() if(!state.shprog) throw invalid_operation("Renderer::apply_state"); - pipeline_state.set_framebuffer(state.framebuffer); - pipeline_state.set_viewport(state.viewport); - pipeline_state.set_scissor(state.scissor); + apply_framebuffer(); + + PipelineState &ps = get_pipeline_state(); + bool pipeline_changed = (&ps!=last_pipeline); + last_pipeline = &ps; - bool shprog_changed = (state.shprog!=pipeline_state.get_shader_program()); - pipeline_state.set_shader_program(state.shprog); + bool shprog_changed = (state.shprog!=ps.get_shader_program()); + ps.set_shader_program(state.shprog); if(changed&MATRIX) { @@ -311,13 +361,13 @@ void Renderer::apply_state() shdata_changed = (i->shdata->get_generation()!=i->generation); bool extra_shdata = (shdata_stack.size()>state.shdata_count); - if(shdata_changed || shprog_changed || extra_shdata) + if(shdata_changed || shprog_changed || pipeline_changed || extra_shdata) { if(extra_shdata) shdata_stack.erase(shdata_stack.begin()+state.shdata_count, shdata_stack.end()); for(const BoundProgramData &d: shdata_stack) { - d.shdata->apply(*state.shprog, pipeline_state); + d.shdata->apply(*state.shprog, ps, frame_index); d.generation = d.shdata->get_generation(); } changed &= ~SHADER_DATA; @@ -326,14 +376,14 @@ void Renderer::apply_state() if(state.vertex_setup) { if(const VertexArray *array = state.vertex_setup->get_vertex_array()) - array->refresh(); + array->refresh(frame_index); if(const VertexArray *array = state.vertex_setup->get_instance_array()) - array->refresh(); + array->refresh(frame_index); } - pipeline_state.set_vertex_setup(state.vertex_setup); + ps.set_vertex_setup(state.vertex_setup); - pipeline_state.set_front_face(state.front_face); - pipeline_state.set_face_cull(state.face_cull); + ps.set_front_face(state.front_face); + ps.set_face_cull(state.face_cull); if(state.texture_countget_uniform_binding(t.tag); if(t.binding>=0) - pipeline_state.set_texture(t.binding, t.texture, t.sampler); + ps.set_texture(t.binding, t.texture, t.level, t.sampler); } - pipeline_state.set_depth_test(state.depth_test); - pipeline_state.set_stencil_test(state.stencil_test); - pipeline_state.set_blend(state.blend); + static const DepthTest default_depth_test; + ps.set_depth_test(state.depth_test ? *state.depth_test : default_depth_test); + static const StencilTest default_stencil_test; + ps.set_stencil_test(state.stencil_test ? *state.stencil_test : default_stencil_test); + static const Blend default_blend; + ps.set_blend(state.blend ? *state.blend : default_blend); }