X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=2da4bd78f4969a016ee71099ac2655567ca051f0;hb=a275d25eccad43716c5dcf91f8bc4af2a53c0445;hp=8e8e215f4237fe48444b3a98e257c1d331413e7d;hpb=bb386d895f5fce2f0099886fdf7e7073b18246e8;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 8e8e215f..2da4bd78 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -43,9 +43,6 @@ void Renderer::init() state_stack.push_back(State()); shdata_stack.reserve(32); state = &state_stack.back(); - - standard_shdata.uniform("projection_matrix", Matrix()); - standard_shdata.uniform("eye_world_matrix", Matrix()); } Renderer::~Renderer() @@ -56,21 +53,19 @@ Renderer::~Renderer() void Renderer::set_camera(const Camera &c) { state->camera = &c; - standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); - standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); - changed |= STANDARD_SHDATA; - set_matrix(state->camera->get_view_matrix()); + changed |= CAMERA_SHDATA; + set_matrix(Matrix()); } void Renderer::set_matrix(const Matrix &matrix) { - state->modelview_matrix = matrix; + state->model_matrix = matrix; changed |= MATRIX; } void Renderer::transform(const Matrix &matrix) { - state->modelview_matrix *= matrix; + state->model_matrix *= matrix; changed |= MATRIX; } @@ -159,23 +154,13 @@ void Renderer::set_material(const Material *m) void Renderer::set_lighting(const Lighting *l) { state->lighting = l; - state->lighting_matrix = state->modelview_matrix; - if(l) - { - l->update_shader_data(standard_shdata, state->lighting_matrix); - changed |= STANDARD_SHDATA; - } + changed |= LIGHTING_SHDATA; } void Renderer::set_clipping(const Clipping *c) { state->clipping = c; - state->clipping_matrix = state->modelview_matrix; - if(c) - { - c->update_shader_data(standard_shdata, state->clipping_matrix); - changed |= STANDARD_SHDATA; - } + changed |= CLIPPING_SHDATA; } void Renderer::set_shader_program(const Program *p, const ProgramData *d) @@ -248,38 +233,11 @@ void Renderer::pop_state() changed |= MATRIX; bool camera_changed = (state->camera!=old_camera); if(camera_changed) - { - if(state->camera) - { - standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); - standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); - } - else - { - standard_shdata.uniform("projection_matrix", Matrix()); - standard_shdata.uniform("eye_world_matrix", Matrix()); - } - changed |= STANDARD_SHDATA; - } - /* This actually should compare the relevant matrices rather than check for - camera, but in practice lighting and clipping is set right after the camera - and a boolean check is much faster than matrix comparison. */ - if(state->lighting!=old_lighting || camera_changed) - { - if(state->lighting) - { - state->lighting->update_shader_data(standard_shdata, state->lighting_matrix); - changed |= STANDARD_SHDATA; - } - } - if(state->clipping!=old_clipping || camera_changed) - { - if(state->clipping) - { - state->clipping->update_shader_data(standard_shdata, state->clipping_matrix); - changed |= STANDARD_SHDATA; - } - } + changed |= CAMERA_SHDATA; + if(state->lighting!=old_lighting) + changed |= LIGHTING_SHDATA; + if(state->clipping!=old_clipping) + changed |= CLIPPING_SHDATA; } void Renderer::end() @@ -290,8 +248,6 @@ void Renderer::end() *state = State(); if(default_camera) set_camera(*default_camera); - else - standard_shdata.uniform("projection_matrix", Matrix()); shdata_stack.clear(); excluded.clear(); @@ -372,33 +328,57 @@ void Renderer::apply_state() if(changed&MATRIX) { - standard_shdata.uniform("eye_obj_matrix", state->modelview_matrix); - LinAl::SquareMatrix nm = state->modelview_matrix.block<3, 3>(0, 0); + standard_shdata.uniform("world_obj_matrix", state->model_matrix); + LinAl::SquareMatrix nm = state->model_matrix.block<3, 3>(0, 0); nm = transpose(invert(nm)); - standard_shdata.uniform("eye_obj_normal_matrix", nm); + standard_shdata.uniform("world_obj_normal_matrix", nm); changed = (changed&~MATRIX)|STANDARD_SHDATA; } + if(state->camera && ((changed&CAMERA_SHDATA) || shprog_changed)) + { + state->camera->get_shader_data().apply(); + changed &= ~CAMERA_SHDATA; + } + if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed)) { state->material->get_shader_data().apply(); changed &= ~MATERIAL_SHDATA; } + if(state->lighting && ((changed&LIGHTING_SHDATA) || shprog_changed)) + { + state->lighting->get_shader_data().apply(); + changed &= ~LIGHTING_SHDATA; + } + + if(state->clipping && ((changed&CLIPPING_SHDATA) || shprog_changed)) + { + state->clipping->get_shader_data().apply(); + changed &= ~CLIPPING_SHDATA; + } + if((changed&STANDARD_SHDATA) || shprog_changed) { standard_shdata.apply(); changed &= ~STANDARD_SHDATA; } + bool shdata_changed = changed&SHADER_DATA; + for(vector::const_iterator i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i) + shdata_changed = (i->shdata->get_generation()!=i->generation); bool extra_shdata = (shdata_stack.size()>state->shdata_count); - if((changed&SHADER_DATA) || shprog_changed || extra_shdata) + if(shdata_changed || shprog_changed || extra_shdata) { if(extra_shdata) shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) + { i->shdata->apply(); + i->generation = i->shdata->get_generation(); + } changed &= ~SHADER_DATA; }