X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=29db99232cd48a8a9e946b12f9326d32fb0e23a8;hb=fe9836f2d8d7abb0480582c544611a5b248310cc;hp=d86b78046eb24454f954155f687d0c2ec9c710c0;hpb=5b652353d545a3190ea2d86ba82a87b2e3382a0d;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index d86b7804..29db9923 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -10,12 +10,11 @@ #include "programdata.h" #include "renderable.h" #include "renderer.h" +#include "resourcemanager.h" #include "sampler.h" #include "texture.h" -#include "texunit.h" #include "vertexarray.h" #include "vertexsetup.h" -#include "windingtest.h" using namespace std; @@ -57,6 +56,10 @@ void Renderer::transform(const Matrix &matrix) void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) { + if(tex) + if(ResourceManager *res_mgr = tex->get_manager()) + res_mgr->resource_used(*tex); + if(texture_stack.size()>state->texture_count) { BoundTexture &bt = texture_stack[state->texture_count]; @@ -86,17 +89,9 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) void Renderer::flush_textures() { - for(unsigned i=0; i=state->texture_count && bt.unit>=0) - { - Texture::unbind_from(bt.unit); - Sampler::unbind_from(bt.unit); - } - else if(bt.replaced>=static_cast(state->texture_count)) - bt.replaced = -1; - } + for(unsigned i=0; itexture_count; ++i) + if(texture_stack[i].replaced>=static_cast(state->texture_count)) + texture_stack[i].replaced = -1; texture_stack.erase(texture_stack.begin()+state->texture_count, texture_stack.end()); } @@ -156,14 +151,14 @@ void Renderer::set_vertex_setup(const VertexSetup *vs) state->vertex_setup = vs; } -void Renderer::set_winding_test(const WindingTest *w) +void Renderer::set_front_face(FaceWinding winding) { - state->winding_test = w; + state->front_face = winding; } -void Renderer::set_reverse_winding(bool r) +void Renderer::set_face_cull(CullMode cull) { - state->reverse_winding = r; + state->face_cull = cull; } void Renderer::set_object_lod_bias(unsigned b) @@ -194,19 +189,10 @@ void Renderer::end() *state = State(); shdata_stack.clear(); + add_shader_data(standard_shdata); excluded.clear(); - for(vector::iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) - if(i->unit>=0) - { - Texture::unbind_from(i->unit); - Sampler::unbind_from(i->unit); - } - Clipping::unbind(); - Program::unbind(); - VertexSetup::unbind(); - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - WindingTest::unbind(); + PipelineState::clear(); } void Renderer::exclude(const Renderable &renderable) @@ -244,40 +230,39 @@ void Renderer::apply_state() if(!state->shprog) throw invalid_operation("Renderer::apply_state"); - /* We (mostly) let the objects themselves figure out if the binding has - changed */ + if(changed&MATRIX) + { + standard_shdata.uniform("world_obj_matrix", state->model_matrix); + LinAl::SquareMatrix nm = state->model_matrix.block<3, 3>(0, 0); + nm = transpose(invert(nm)); + standard_shdata.uniform("world_obj_normal_matrix", nm); + changed &= ~MATRIX; + } - if(state->texture_countshprog!=pipeline_state.get_shader_program()); + pipeline_state.set_shader_program(state->shprog); - for(vector::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) + if(state->vertex_setup) { - int unit = state->shprog->get_uniform_binding(i->tag); - if(unit>=0) - { - if(i->texture) - i->texture->bind_to(unit); - if(i->sampler) - i->sampler->bind_to(unit); - i->unit = unit; - } + if(const VertexArray *array = state->vertex_setup->get_vertex_array()) + array->refresh(); + if(const VertexArray *array = state->vertex_setup->get_instance_array()) + array->refresh(); } + pipeline_state.set_vertex_setup(state->vertex_setup); - if(state->clipping) - state->clipping->bind(); - else - Clipping::unbind(); + pipeline_state.set_front_face(state->front_face); + pipeline_state.set_face_cull(state->face_cull); + pipeline_state.set_enabled_clip_planes(state->clipping ? (1<clipping->get_n_planes())-1 : 0); - bool shprog_changed = (state->shprog!=Program::current()); - state->shprog->bind(); + if(state->texture_count::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) { - standard_shdata.uniform("world_obj_matrix", state->model_matrix); - LinAl::SquareMatrix nm = state->model_matrix.block<3, 3>(0, 0); - nm = transpose(invert(nm)); - standard_shdata.uniform("world_obj_normal_matrix", nm); - changed &= ~MATRIX; + int unit = (i->tag.id ? state->shprog->get_uniform_binding(i->tag) : i->unit); + if(unit>=0) + pipeline_state.set_texture(unit, i->texture, i->sampler); } bool shdata_changed = changed&SHADER_DATA; @@ -291,26 +276,13 @@ void Renderer::apply_state() shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) { - i->shdata->apply(); + i->shdata->apply(*state->shprog, pipeline_state); i->generation = i->shdata->get_generation(); } changed &= ~SHADER_DATA; } - if(state->vertex_setup) - state->vertex_setup->bind(); - else - VertexSetup::unbind(); - - if(state->winding_test) - { - if(state->reverse_winding) - state->winding_test->get_reverse().bind(); - else - state->winding_test->bind(); - } - else - WindingTest::unbind(); + pipeline_state.apply(); } @@ -336,8 +308,8 @@ Renderer::State::State(): shprog(0), shdata_count(0), vertex_setup(0), - winding_test(0), - reverse_winding(false), + front_face(NON_MANIFOLD), + face_cull(NO_CULL), object_lod_bias(0) { }