X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=1d43a939432f9a593381992824aedec7fca87f84;hb=dbc91b65728ab9c0e574bb1127cfe4d2da55de7f;hp=8de24adbbca8aee385a5ddab15941b50ee41b9e6;hpb=c5583e23cc7b064ac28f2b2b6993d1e5fa415d5b;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 8de24adb..1d43a939 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -2,6 +2,7 @@ #include "buffer.h" #include "camera.h" #include "clipping.h" +#include "deviceinfo.h" #include "error.h" #include "lighting.h" #include "material.h" @@ -43,6 +44,7 @@ void Renderer::init() state_stack.push_back(State()); shdata_stack.reserve(32); state = &state_stack.back(); + add_shader_data(standard_shdata); } Renderer::~Renderer() @@ -53,7 +55,7 @@ Renderer::~Renderer() void Renderer::set_camera(const Camera &c) { state->camera = &c; - changed |= CAMERA_SHDATA; + add_shader_data(c.get_shader_data()); set_matrix(Matrix()); } @@ -160,7 +162,8 @@ void Renderer::set_lighting(const Lighting *l) void Renderer::set_clipping(const Clipping *c) { state->clipping = c; - changed |= CLIPPING_SHDATA; + if(c) + add_shader_data(c->get_shader_data()); } void Renderer::set_shader_program(const Program *p, const ProgramData *d) @@ -225,16 +228,9 @@ void Renderer::pop_state() if(state_stack.size()==1) throw stack_underflow("Renderer::pop_state"); - const Camera *old_camera = state->camera; - const Clipping *old_clipping = state->clipping; state_stack.pop_back(); state = &state_stack.back(); changed |= MATRIX; - bool camera_changed = (state->camera!=old_camera); - if(camera_changed) - changed |= CAMERA_SHDATA; - if(state->clipping!=old_clipping) - changed |= CLIPPING_SHDATA; } void Renderer::end() @@ -329,25 +325,7 @@ void Renderer::apply_state() LinAl::SquareMatrix nm = state->model_matrix.block<3, 3>(0, 0); nm = transpose(invert(nm)); standard_shdata.uniform("world_obj_normal_matrix", nm); - changed = (changed&~MATRIX)|STANDARD_SHDATA; - } - - if(state->camera && ((changed&CAMERA_SHDATA) || shprog_changed)) - { - state->camera->get_shader_data().apply(); - changed &= ~CAMERA_SHDATA; - } - - if(state->clipping && ((changed&CLIPPING_SHDATA) || shprog_changed)) - { - state->clipping->get_shader_data().apply(); - changed &= ~CLIPPING_SHDATA; - } - - if((changed&STANDARD_SHDATA) || shprog_changed) - { - standard_shdata.apply(); - changed &= ~STANDARD_SHDATA; + changed &= ~MATRIX; } bool shdata_changed = changed&SHADER_DATA; @@ -401,7 +379,7 @@ Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): Renderer::State::State(): camera(0), texture_count(0), - lowest_effect_texunit(TexUnit::get_n_units()), + lowest_effect_texunit(Limits::get_global().max_texture_bindings), clipping(0), shprog(0), shdata_count(0),