X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=044ab55db7d3404d0f7ac9db3181d1e3eb3e5281;hb=42c44db6aa2961cffea6263f337adbd9d161c59c;hp=5e155f2e970ac75f4ba85b59d857e66aa3c30f0b;hpb=f82ef715f0d7e1e7d0b93be4b7b89c8ce6bba40b;p=libs%2Fgl.git diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 5e155f2e..044ab55d 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -20,8 +20,7 @@ using namespace std; namespace Msp { namespace GL { -Renderer::Renderer(): - changed(0) +Renderer::Renderer() { state_stack.reserve(16); state_stack.push_back(State()); @@ -111,18 +110,6 @@ void Renderer::flush_textures() texture_stack.erase(texture_stack.begin()+state->texture_count, texture_stack.end()); } -void Renderer::set_material(const Material *m) -{ - if(m) - add_shader_data(m->get_shader_data()); -} - -void Renderer::set_lighting(const Lighting *l) -{ - if(l) - add_shader_data(l->get_shader_data()); -} - void Renderer::set_shader_program(const Program *p, const ProgramData *d) { state->shprog = p; @@ -142,13 +129,13 @@ void Renderer::add_shader_data(const ProgramData &d) } } - flush_shader_data_(); + flush_shader_data(); shdata_stack.push_back(&d); state->shdata_count = shdata_stack.size(); changed |= SHADER_DATA; } -void Renderer::flush_shader_data_() +void Renderer::flush_shader_data() { if(shdata_stack.size()>state->shdata_count) shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); @@ -213,27 +200,10 @@ void Renderer::end() *state = State(); shdata_stack.clear(); add_shader_data(standard_shdata); - excluded.clear(); commands.use_pipeline(0); } -void Renderer::exclude(const Renderable &renderable) -{ - excluded.insert(&renderable); -} - -void Renderer::include(const Renderable &renderable) -{ - excluded.erase(&renderable); -} - -void Renderer::render(const Renderable &renderable, Tag tag) -{ - if(!excluded.count(&renderable)) - renderable.render(*this, tag); -} - void Renderer::clear(const ClearValue *values) { pipeline_state.set_framebuffer(state->framebuffer); @@ -321,11 +291,13 @@ void Renderer::apply_state() flush_textures(); for(const BoundTexture &t: texture_stack) - { - int unit = (t.tag.id ? state->shprog->get_uniform_binding(t.tag) : t.unit); - if(unit>=0) - pipeline_state.set_texture(unit, t.texture, t.sampler); - } + if(t.texture && t.replaced<0) + { + if(t.binding<0 || shprog_changed) + t.binding = state->shprog->get_uniform_binding(t.tag); + if(t.binding>=0) + pipeline_state.set_texture(t.binding, t.texture, t.sampler); + } bool shdata_changed = changed&SHADER_DATA; for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i)