X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderable.h;h=aa895eedbd0f0a128f6c1da617ca0e67b4ec2a44;hb=9813f8711628a0fbe786406e974dc33546dc9cee;hp=8af524fd64de0d73613001c7ad7ac877acb23612;hpb=233dff2a6c552e08da832496aecd88ef4f8948f1;p=libs%2Fgl.git diff --git a/source/render/renderable.h b/source/render/renderable.h index 8af524fd..aa895eed 100644 --- a/source/render/renderable.h +++ b/source/render/renderable.h @@ -1,8 +1,6 @@ #ifndef MSP_GL_RENDERABLE_H_ #define MSP_GL_RENDERABLE_H_ -#include -#include #include #include "tag.h" @@ -16,7 +14,7 @@ class Renderer; Base class for renderable objects. Rendering is performed with the help of a Renderer object. -The render method takes a Tag to identify a render pass. It can be used with +The render method takes a Tag to identify a render method. It can be used with a Technique to select alternative rendering methods, such as simplified shaders for a depth-only shadow pass. @@ -33,10 +31,6 @@ protected: public: virtual ~Renderable() { } - /** Returns a key used for grouping Renderables in an InstanceScene. The - returned value is treated as opaque. */ - virtual IntPtr get_instance_key() const { return 0; } - /** Returns the model matrix of the Renderable. Null is returned if no such matrix exists. The matrix should be in world space for some effects to work correctly. */