X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Frenderable.h;h=a8da643029ae03ed5739522431ffd46f5740a1c7;hb=c8520aa336e92f2eaf9a38c3430c608520a90324;hp=022c87087b7b08bcf1f6034d1668b79df2021ee4;hpb=5bb193f930fb8738d099d630c4d625d82c1215b5;p=libs%2Fgl.git diff --git a/source/render/renderable.h b/source/render/renderable.h index 022c8708..a8da6430 100644 --- a/source/render/renderable.h +++ b/source/render/renderable.h @@ -14,7 +14,7 @@ class Renderer; Base class for renderable objects. Rendering is performed with the help of a Renderer object. -The render method takes a Tag to identify a render pass. It can be used with +The render method takes a Tag to identify a render method. It can be used with a Technique to select alternative rendering methods, such as simplified shaders for a depth-only shadow pass. @@ -27,9 +27,9 @@ will occur before a setup_frame call or after a finish_frame call. class Renderable { protected: - Renderable() { } + Renderable() = default; public: - virtual ~Renderable() { } + virtual ~Renderable() = default; /** Returns the model matrix of the Renderable. Null is returned if no such matrix exists. The matrix should be in world space for some effects to work