X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Forderedscene.h;h=a4e5631bf337f852c166e752016ad725f9cd1104;hb=190a7e11237351f6b730c28f7b16f183e8adc69c;hp=53f7b008bd4965c61ca5f28291b10993b0b251c8;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/render/orderedscene.h b/source/render/orderedscene.h index 53f7b008..a4e5631b 100644 --- a/source/render/orderedscene.h +++ b/source/render/orderedscene.h @@ -1,22 +1,22 @@ #ifndef MSP_GL_ORDEREDSCENE_H_ #define MSP_GL_ORDEREDSCENE_H_ -#include +#include #include "scene.h" namespace Msp { namespace GL { /** -A scene that renders its contents in a specific order. Inserting Renderables -in the middle and removing them are O(N) operations. +A scene which renders its contents in a specific order. */ class OrderedScene: public Scene { -private: - typedef std::list RenderableList; +public: + using Scene::Loader; - RenderableList renderables; +private: + std::vector renderables; public: virtual void add(Renderable &); @@ -28,8 +28,7 @@ public: virtual void setup_frame(Renderer &); virtual void finish_frame(); - using Scene::render; - virtual void render(Renderer &, const Tag & = Tag()) const; + virtual void render(Renderer &, Tag = Tag()) const; }; } // namespace GL