X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Foccludedscene.h;h=056acb2e0d12b2e14f74fcbffcde37cee09f7674;hb=0d5406c66549a2cfc2fca701cc1c4972e7fd493a;hp=000673ddfbb3740f76f9cf511c4606d7a5ec8d0e;hpb=9a63244c1342337915c4610401a24c09fa72cc3d;p=libs%2Fgl.git diff --git a/source/render/occludedscene.h b/source/render/occludedscene.h index 000673dd..056acb2e 100644 --- a/source/render/occludedscene.h +++ b/source/render/occludedscene.h @@ -16,6 +16,9 @@ entirely occluded by others. */ class OccludedScene: public Scene { +public: + using Scene::Loader; + private: struct OccludedRenderable { @@ -28,18 +31,15 @@ private: OccludedRenderable(); }; - typedef std::set RenderableSet; - typedef std::vector OccludedArray; - const Mesh &bounding_mesh; const Program &bounding_shader; - RenderableSet renderables; + std::set renderables; float occluder_min_size; - mutable OccludedArray occluded_cache; + mutable std::vector occluded_cache; mutable bool cache_dirty; public: - OccludedScene(Resources &); + OccludedScene(); ~OccludedScene(); virtual void add(Renderable &); @@ -52,7 +52,7 @@ public: virtual void setup_frame(Renderer &); virtual void finish_frame(); - virtual void render(Renderer &, const Tag & = Tag()) const; + virtual void render(Renderer &, Tag = Tag()) const; }; } // namespace GL