X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Foccludedscene.cpp;h=7c043fa691c5ab578fc7da430244db471632bdc0;hb=e92de029768eef5f0fd744329e589161b46d0762;hp=143008cdc92af5a5a1a01a1627d7732fc60ebcbe;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266;p=libs%2Fgl.git diff --git a/source/render/occludedscene.cpp b/source/render/occludedscene.cpp index 143008cd..7c043fa6 100644 --- a/source/render/occludedscene.cpp +++ b/source/render/occludedscene.cpp @@ -4,6 +4,7 @@ #include "camera.h" #include "occludedscene.h" #include "renderer.h" +#include "resources.h" #include "sphere.h" using namespace std; @@ -12,18 +13,13 @@ namespace Msp { namespace GL { OccludedScene::OccludedScene(): - bounding_mesh((VERTEX3, NORMAL3)), - bounding_shader("occluder.glsl"), + bounding_mesh(Resources::get_global().get("_occluder.mesh")), + bounding_shader(Resources::get_global().get("_occluder.glsl.shader")), occluder_min_size(0.25f), cache_dirty(false) { static Require req(ARB_occlusion_query); static Require req2(ARB_occlusion_query2); - - /* Use a slightly larger radius to ensure that all parts of the renderable - fit inside the icosahedron */ - IcoSphereBuilder(1.26f, 1).build(bounding_mesh); - bounding_mesh.set_winding(&WindingTest::counterclockwise()); } OccludedScene::~OccludedScene() @@ -87,7 +83,7 @@ void OccludedScene::finish_frame() i->renderable->finish_frame(); } -void OccludedScene::render(Renderer &renderer, const Tag &tag) const +void OccludedScene::render(Renderer &renderer, Tag tag) const { if(renderables.empty()) return;