X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Finstancearray.h;h=e6f8690c68cd5b2000d25f9bb7d770f063fcc1f4;hb=e70662d7812464159f2e47f4bebb69d88f89ae93;hp=4d7d3475bbaa500d405ef05b6e3868402f9a2921;hpb=96cfb8224fe73afd04289a5d1c7780170f479e25;p=libs%2Fgl.git diff --git a/source/render/instancearray.h b/source/render/instancearray.h index 4d7d3475..e6f8690c 100644 --- a/source/render/instancearray.h +++ b/source/render/instancearray.h @@ -2,6 +2,7 @@ #define MSP_GL_INSTANCEARRAY_H_ #include +#include #include "programdata.h" #include "renderable.h" #include "vertexarray.h" @@ -13,16 +14,18 @@ namespace GL { class Buffer; class Object; class ObjectInstance; -class VertexArray; -class VertexSetup; /** -Renders multiple instances of an Object in an efficient manner. If instanced -rendering is supported, only one draw call per Batch needs to be issued. +Renders multiple instances of an Object in an efficient manner. -Changing the Mesh of the Object while an InstanceArray exists is not supported. +The instance specific transform is passed to the shader in an attribute with +the name instance_transform. The attribute should have the type vec4[3]. Each +elements of the array corresponds to a row of the transform matrix. + +If the Mesh or Technique of the Object is changed during the lifetime of the +InstanceArray, behaviour is undefined. */ -class InstanceArray: public Renderable +class InstanceArray: public Renderable, public NonCopyable { public: template @@ -42,10 +45,10 @@ private: const Object &object; std::vector instances; VertexArray instance_data; - Buffer *instance_buffer; + Buffer *instance_buffer = 0; VertexSetup vtx_setup; - int matrix_location; - unsigned matrix_offset; + int matrix_location = -1; + unsigned matrix_offset = 0; public: InstanceArray(const Object &); @@ -53,6 +56,8 @@ public: void set_matrix_attribute(const std::string &); + /** Adds a new instance to the array. The instance class must have a + constructor taking a const reference to Object as its sole parameter. */ template T &append(); private: