X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Finstancearray.h;h=d793ce2ed229cd8159ac9fc2504c9c1d0472a854;hb=9e63512930bc7dace6dc169c65161961e5dcfcf6;hp=0965499fe66f98de6268619a189f80d253d91800;hpb=8544116298d7a1be176f52be48c9952529f5c446;p=libs%2Fgl.git diff --git a/source/render/instancearray.h b/source/render/instancearray.h index 0965499f..d793ce2e 100644 --- a/source/render/instancearray.h +++ b/source/render/instancearray.h @@ -15,10 +15,14 @@ class Object; class ObjectInstance; /** -Renders multiple instances of an Object in an efficient manner. If instanced -rendering is supported, only one draw call per Batch needs to be issued. +Renders multiple instances of an Object in an efficient manner. -Changing the Mesh of the Object while an InstanceArray exists is not supported. +The instance specific transform is passed to the shader in an attribute with +the name instance_transform. The attribute should have the type vec4[3]. Each +elements of the array corresponds to a row of the transform matrix. + +If the Mesh or Technique of the Object is changed during the lifetime of the +InstanceArray, behaviour is undefined. */ class InstanceArray: public Renderable { @@ -51,6 +55,8 @@ public: void set_matrix_attribute(const std::string &); + /** Adds a new instance to the array. The instance class must have a + constructor taking a const reference to Object as its sole parameter. */ template T &append(); private: