X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Finstancearray.cpp;h=be3f17d4bc24cd6e2cd3d612321448a7302caf02;hb=1b23728908f5ec9beb08b2b70737c3903745fddc;hp=231bebe1beaabe28df632d9dc0ce1f1b58db0109;hpb=3a6eb030fb4eca4c2a317f270704fddf31613130;p=libs%2Fgl.git diff --git a/source/render/instancearray.cpp b/source/render/instancearray.cpp index 231bebe1..be3f17d4 100644 --- a/source/render/instancearray.cpp +++ b/source/render/instancearray.cpp @@ -10,6 +10,7 @@ #include "mesh.h" #include "object.h" #include "objectinstance.h" +#include "program.h" #include "renderer.h" #include "technique.h" #include "vertexsetup.h" @@ -28,10 +29,9 @@ InstanceArray::InstanceArray(const Object &o): matrix_offset(0) { const Technique *tech = object.get_technique(); - const Technique::PassMap &passes = tech->get_passes(); - for(Technique::PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i) + for(const auto &kvp: tech->get_passes()) { - const Program *shprog = i->second.get_shader_program(); + const Program *shprog = kvp.second.get_shader_program(); if(!shprog) throw invalid_argument("InstanceArray::InstanceArray"); @@ -46,15 +46,18 @@ InstanceArray::InstanceArray(const Object &o): { instance_data = new VertexArray((RAW_ATTRIB4,matrix_location, RAW_ATTRIB4,matrix_location+1, RAW_ATTRIB4,matrix_location+2)); const VertexFormat &fmt = instance_data->get_format(); - matrix_offset = fmt.offset(make_indexed_attribute(RAW_ATTRIB4, matrix_location)); + matrix_offset = fmt.offset((RAW_ATTRIB4,matrix_location)); - instance_buffer = new Buffer(ARRAY_BUFFER); + instance_buffer = new Buffer; instance_data->use_buffer(instance_buffer); + const Mesh *mesh = object.get_mesh(); + vtx_setup = new VertexSetup; - vtx_setup->set_vertex_array(object.get_mesh()->get_vertices()); - vtx_setup->set_index_buffer(*object.get_mesh()->get_index_buffer()); - vtx_setup->set_instance_array(instance_data); + vtx_setup->set_format_instanced(mesh->get_vertices().get_format(), fmt); + vtx_setup->set_vertex_array(mesh->get_vertices()); + vtx_setup->set_index_buffer(*mesh->get_index_buffer(), mesh->get_batches().front().get_index_type()); + vtx_setup->set_instance_array(*instance_data); } else static Require req(ARB_vertex_shader); @@ -62,8 +65,8 @@ InstanceArray::InstanceArray(const Object &o): InstanceArray::~InstanceArray() { - for(vector::iterator i=instances.begin(); i!=instances.end(); ++i) - delete *i; + for(ObjectInstance *i: instances) + delete i; delete vtx_setup; delete instance_data; delete instance_buffer; @@ -81,7 +84,7 @@ void InstanceArray::append(ObjectInstance *inst) if(instance_buffer->get_size()>0 && instance_buffer->get_size()use_buffer(instance_buffer); } } @@ -91,7 +94,7 @@ void InstanceArray::append(ObjectInstance *inst) void InstanceArray::remove(ObjectInstance &inst) { - vector::iterator i = find(instances, &inst); + auto i = find(instances, &inst); if(i==instances.end()) throw key_error(&inst); @@ -107,9 +110,9 @@ void InstanceArray::update_instance_matrix(unsigned index) const Matrix &m = *instances[index]->get_matrix(); - float *d = instance_data->modify(instances.size()-1); + float *d = reinterpret_cast(instance_data->modify(instances.size()-1)+matrix_offset); for(unsigned i=0; i<12; ++i) - d[matrix_offset+i] = m(i/4, i%4); + d[i] = m(i/4, i%4); } void InstanceArray::render(Renderer &renderer, Tag tag) const @@ -138,12 +141,12 @@ void InstanceArray::render(Renderer &renderer, Tag tag) const } else { - for(vector::const_iterator i=instances.begin(); i!=instances.end(); ++i) + for(ObjectInstance *i: instances) { - const Matrix &m = *(*i)->get_matrix(); + const Matrix &m = *i->get_matrix(); for(unsigned j=0; j<3; ++j) glVertexAttrib4f(matrix_location+j, m(j, 0), m(j, 1), m(j, 2), m(j, 3)); - (*i)->render(renderer, tag); + i->render(renderer, tag); } } }