X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Frender%2Finstancearray.cpp;h=a53a988105d410a3fd3d58be119876b43a58f040;hb=0d5406c66549a2cfc2fca701cc1c4972e7fd493a;hp=427976129d65b1a4e5f0c82caf725822111a44b7;hpb=a04e4054b3001d24a540a0e7b088d270f3e07c07;p=libs%2Fgl.git diff --git a/source/render/instancearray.cpp b/source/render/instancearray.cpp index 42797612..a53a9881 100644 --- a/source/render/instancearray.cpp +++ b/source/render/instancearray.cpp @@ -28,10 +28,9 @@ InstanceArray::InstanceArray(const Object &o): matrix_offset(0) { const Technique *tech = object.get_technique(); - const Technique::PassMap &passes = tech->get_passes(); - for(Technique::PassMap::const_iterator i=passes.begin(); i!=passes.end(); ++i) + for(const auto &kvp: tech->get_passes()) { - const Program *shprog = i->second.get_shader_program(); + const Program *shprog = kvp.second.get_shader_program(); if(!shprog) throw invalid_argument("InstanceArray::InstanceArray"); @@ -65,8 +64,8 @@ InstanceArray::InstanceArray(const Object &o): InstanceArray::~InstanceArray() { - for(vector::iterator i=instances.begin(); i!=instances.end(); ++i) - delete *i; + for(ObjectInstance *i: instances) + delete i; delete vtx_setup; delete instance_data; delete instance_buffer; @@ -94,7 +93,7 @@ void InstanceArray::append(ObjectInstance *inst) void InstanceArray::remove(ObjectInstance &inst) { - vector::iterator i = find(instances, &inst); + auto i = find(instances, &inst); if(i==instances.end()) throw key_error(&inst); @@ -110,9 +109,9 @@ void InstanceArray::update_instance_matrix(unsigned index) const Matrix &m = *instances[index]->get_matrix(); - float *d = instance_data->modify(instances.size()-1); + float *d = reinterpret_cast(instance_data->modify(instances.size()-1)+matrix_offset); for(unsigned i=0; i<12; ++i) - d[matrix_offset+i] = m(i/4, i%4); + d[i] = m(i/4, i%4); } void InstanceArray::render(Renderer &renderer, Tag tag) const @@ -141,12 +140,12 @@ void InstanceArray::render(Renderer &renderer, Tag tag) const } else { - for(vector::const_iterator i=instances.begin(); i!=instances.end(); ++i) + for(ObjectInstance *i: instances) { - const Matrix &m = *(*i)->get_matrix(); + const Matrix &m = *i->get_matrix(); for(unsigned j=0; j<3; ++j) glVertexAttrib4f(matrix_location+j, m(j, 0), m(j, 1), m(j, 2), m(j, 3)); - (*i)->render(renderer, tag); + i->render(renderer, tag); } } }