X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=f51ad788884aa0ebbbbf545d4a7d8c8cda2da350;hb=ae9abd6be3e556d0a202cc5ab05668da715382c9;hp=cf642e6141222d3033d80bc6d92e50ff6c99e863;hpb=3cdcc7f689b3868dd275774b9bd9adb5c436f244;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index cf642e61..f51ad788 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -4,20 +4,25 @@ #include #include #include "program.h" +#include "vector.h" namespace Msp { namespace GL { class Buffer; -class Color; class Matrix; class Uniform; class UniformBlock; -class Vector3; -class Vector4; +struct Color; /** -Stores uniform variables for a shader program. +Stores uniform variables for shader programs. The uniforms are stored in a +program-independent way, and UniformBlocks are created to match the uniform +layouts of different programs. If multiple programs have the same layout, the +same block is used for them. + +The class is optimized for an access pattern where the set of uniforms and +programs stays constants, with only the values changing. */ class ProgramData { @@ -61,10 +66,10 @@ private: mutable Buffer *buffer; mutable Changes changes; - ProgramData &operator=(const ProgramData &); public: ProgramData(); ProgramData(const ProgramData &); + ProgramData &operator=(const ProgramData &); ~ProgramData(); private: @@ -81,8 +86,10 @@ public: void uniform(const std::string &, const Vector4 &); void uniform(const std::string &, const Color &); void uniform4(const std::string &, const float *); + void uniform_matrix2(const std::string &, const float *); + void uniform_matrix3(const std::string &, const float *); + void uniform(const std::string &, const Matrix &); void uniform_matrix4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const Matrix &); void uniform1_array(const std::string &, unsigned, const float *); void uniform2_array(const std::string &, unsigned, const float *); void uniform3_array(const std::string &, unsigned, const float *); @@ -93,9 +100,14 @@ private: void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const; UniformBlock *create_block(const Program::UniformBlockInfo &) const; const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const; + public: - const UniformBlock *get_block(const Program &, const std::string &) const; + /** Returns a UniformBlock matching the program's layout. If name is empty, + uniforms for the default uniform block (outside any uniform block + declarations) are returned. */ + const UniformBlock *get_block(const Program &prog, const std::string &name) const; + /// Creates blocks for the currently bound program and applies them. void apply() const; };