X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=f51ad788884aa0ebbbbf545d4a7d8c8cda2da350;hb=ae9abd6be3e556d0a202cc5ab05668da715382c9;hp=6d0ebf8ad50c53d7526396c1a865a97935a812f2;hpb=9846a5c6e73b3a146084894a11550dbbf184a22a;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 6d0ebf8a..f51ad788 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -3,20 +3,26 @@ #include #include +#include "program.h" +#include "vector.h" namespace Msp { namespace GL { -class Color; +class Buffer; class Matrix; -class Program; class Uniform; class UniformBlock; -class Vector3; -class Vector4; +struct Color; /** -Stores uniform variables for a shader program. +Stores uniform variables for shader programs. The uniforms are stored in a +program-independent way, and UniformBlocks are created to match the uniform +layouts of different programs. If multiple programs have the same layout, the +same block is used for them. + +The class is optimized for an access pattern where the set of uniforms and +programs stays constants, with only the values changing. */ class ProgramData { @@ -34,10 +40,18 @@ public: }; private: + enum Changes + { + NO_CHANGES, + VALUES_CHANGED, + KEYS_CHANGED + }; + struct Block { - bool dirty; + Changes changes; UniformBlock *block; + std::map uniforms; Block(); }; @@ -45,14 +59,17 @@ private: typedef std::map UniformMap; typedef std::map BlockMap; + // XXX All these mutables are a bit silly, but I'm out of better ideas UniformMap uniforms; mutable BlockMap blocks; - mutable bool modified; + mutable UniformBlock *last_block; + mutable Buffer *buffer; + mutable Changes changes; - ProgramData &operator=(const ProgramData &); public: ProgramData(); ProgramData(const ProgramData &); + ProgramData &operator=(const ProgramData &); ~ProgramData(); private: @@ -69,11 +86,28 @@ public: void uniform(const std::string &, const Vector4 &); void uniform(const std::string &, const Color &); void uniform4(const std::string &, const float *); + void uniform_matrix2(const std::string &, const float *); + void uniform_matrix3(const std::string &, const float *); + void uniform(const std::string &, const Matrix &); void uniform_matrix4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const Matrix &); + void uniform1_array(const std::string &, unsigned, const float *); + void uniform2_array(const std::string &, unsigned, const float *); + void uniform3_array(const std::string &, unsigned, const float *); + void uniform4_array(const std::string &, unsigned, const float *); + void uniform_matrix4_array(const std::string &, unsigned, const float *); + +private: + void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const; + UniformBlock *create_block(const Program::UniformBlockInfo &) const; + const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const; - const UniformBlock &get_block(const Program &) const; +public: + /** Returns a UniformBlock matching the program's layout. If name is empty, + uniforms for the default uniform block (outside any uniform block + declarations) are returned. */ + const UniformBlock *get_block(const Program &prog, const std::string &name) const; + /// Creates blocks for the currently bound program and applies them. void apply() const; };