X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=f51ad788884aa0ebbbbf545d4a7d8c8cda2da350;hb=ae9abd6be3e556d0a202cc5ab05668da715382c9;hp=4cc2398ec9bafafeffd4fa202f2f64baa4801d6c;hpb=5172d32d67595ea0b70184fadcfcb8e023cccbc8;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 4cc2398e..f51ad788 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -1,28 +1,28 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_PROGRAMDATA_H_ #define MSP_GL_PROGRAMDATA_H_ #include #include +#include "program.h" +#include "vector.h" namespace Msp { namespace GL { -class Color; +class Buffer; class Matrix; -class Program; class Uniform; -class Vector3; -class Vector4; +class UniformBlock; +struct Color; /** -Stores uniform variables for a shader program. +Stores uniform variables for shader programs. The uniforms are stored in a +program-independent way, and UniformBlocks are created to match the uniform +layouts of different programs. If multiple programs have the same layout, the +same block is used for them. + +The class is optimized for an access pattern where the set of uniforms and +programs stays constants, with only the values changing. */ class ProgramData { @@ -40,32 +40,41 @@ public: }; private: - const Program &program; - std::map data; + enum Changes + { + NO_CHANGES, + VALUES_CHANGED, + KEYS_CHANGED + }; + + struct Block + { + Changes changes; + UniformBlock *block; + std::map uniforms; + + Block(); + }; + + typedef std::map UniformMap; + typedef std::map BlockMap; + + // XXX All these mutables are a bit silly, but I'm out of better ideas + UniformMap uniforms; + mutable BlockMap blocks; + mutable UniformBlock *last_block; + mutable Buffer *buffer; + mutable Changes changes; - ProgramData &operator=(const ProgramData &); public: - explicit ProgramData(const Program &); + ProgramData(); ProgramData(const ProgramData &); + ProgramData &operator=(const ProgramData &); ~ProgramData(); private: - void uniform(int, Uniform *); + void uniform(const std::string &, Uniform *); public: - void uniform(int, int); - void uniform(int, float); - void uniform(int, float, float); - void uniform2(int, const float *); - void uniform(int, float, float, float); - void uniform(int, const Vector3 &); - void uniform3(int, const float *); - void uniform(int, float, float, float, float); - void uniform(int, const Vector4 &); - void uniform(int, const Color &); - void uniform4(int, const float *); - void uniform_matrix4(int, const float *); - void uniform_matrix4(int, const Matrix &); - void uniform(const std::string &, int); void uniform(const std::string &, float); void uniform(const std::string &, float, float); @@ -77,9 +86,28 @@ public: void uniform(const std::string &, const Vector4 &); void uniform(const std::string &, const Color &); void uniform4(const std::string &, const float *); + void uniform_matrix2(const std::string &, const float *); + void uniform_matrix3(const std::string &, const float *); + void uniform(const std::string &, const Matrix &); void uniform_matrix4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const Matrix &); + void uniform1_array(const std::string &, unsigned, const float *); + void uniform2_array(const std::string &, unsigned, const float *); + void uniform3_array(const std::string &, unsigned, const float *); + void uniform4_array(const std::string &, unsigned, const float *); + void uniform_matrix4_array(const std::string &, unsigned, const float *); + +private: + void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const; + UniformBlock *create_block(const Program::UniformBlockInfo &) const; + const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const; + +public: + /** Returns a UniformBlock matching the program's layout. If name is empty, + uniforms for the default uniform block (outside any uniform block + declarations) are returned. */ + const UniformBlock *get_block(const Program &prog, const std::string &name) const; + /// Creates blocks for the currently bound program and applies them. void apply() const; };