X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=e27265d76d5678808f242c3cb89a0553dd1bab6e;hb=2b779717e42b514210f7128cf9aee2276650e003;hp=38803c571ee2e210451ccc6abb3abd41ab005b23;hpb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 38803c57..e27265d7 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -4,6 +4,7 @@ #include #include #include "program.h" +#include "vector.h" namespace Msp { namespace GL { @@ -13,8 +14,6 @@ class Color; class Matrix; class Uniform; class UniformBlock; -class Vector3; -class Vector4; /** Stores uniform variables for shader programs. The uniforms are stored in a @@ -67,10 +66,10 @@ private: mutable Buffer *buffer; mutable Changes changes; - ProgramData &operator=(const ProgramData &); public: ProgramData(); ProgramData(const ProgramData &); + ProgramData &operator=(const ProgramData &); ~ProgramData(); private: @@ -87,8 +86,10 @@ public: void uniform(const std::string &, const Vector4 &); void uniform(const std::string &, const Color &); void uniform4(const std::string &, const float *); + void uniform_matrix2(const std::string &, const float *); + void uniform_matrix3(const std::string &, const float *); + void uniform(const std::string &, const Matrix &); void uniform_matrix4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const Matrix &); void uniform1_array(const std::string &, unsigned, const float *); void uniform2_array(const std::string &, unsigned, const float *); void uniform3_array(const std::string &, unsigned, const float *);