X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=d74017b50ba237965f4aea15e9a8f295ca7e29f7;hb=0070eec93efbf27bcc70720141d8730b059eb964;hp=4cc2398ec9bafafeffd4fa202f2f64baa4801d6c;hpb=5172d32d67595ea0b70184fadcfcb8e023cccbc8;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 4cc2398e..d74017b5 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_PROGRAMDATA_H_ #define MSP_GL_PROGRAMDATA_H_ @@ -18,6 +11,7 @@ class Color; class Matrix; class Program; class Uniform; +class UniformBlock; class Vector3; class Vector4; @@ -40,32 +34,30 @@ public: }; private: - const Program &program; - std::map data; + struct Block + { + bool dirty; + UniformBlock *block; + + Block(); + }; + + typedef std::map UniformMap; + typedef std::map BlockMap; + + UniformMap uniforms; + mutable BlockMap blocks; + mutable bool modified; ProgramData &operator=(const ProgramData &); public: - explicit ProgramData(const Program &); + ProgramData(); ProgramData(const ProgramData &); ~ProgramData(); private: - void uniform(int, Uniform *); + void uniform(const std::string &, Uniform *); public: - void uniform(int, int); - void uniform(int, float); - void uniform(int, float, float); - void uniform2(int, const float *); - void uniform(int, float, float, float); - void uniform(int, const Vector3 &); - void uniform3(int, const float *); - void uniform(int, float, float, float, float); - void uniform(int, const Vector4 &); - void uniform(int, const Color &); - void uniform4(int, const float *); - void uniform_matrix4(int, const float *); - void uniform_matrix4(int, const Matrix &); - void uniform(const std::string &, int); void uniform(const std::string &, float); void uniform(const std::string &, float, float); @@ -79,6 +71,13 @@ public: void uniform4(const std::string &, const float *); void uniform_matrix4(const std::string &, const float *); void uniform_matrix4(const std::string &, const Matrix &); + void uniform1_array(const std::string &, unsigned, const float *); + void uniform2_array(const std::string &, unsigned, const float *); + void uniform3_array(const std::string &, unsigned, const float *); + void uniform4_array(const std::string &, unsigned, const float *); + void uniform_matrix4_array(const std::string &, unsigned, const float *); + + const UniformBlock &get_block(const Program &) const; void apply() const; };