X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=885804f010e16d868e7ab551caccb1b144824395;hb=8eb9a8d90e5597154dab666481037b306b7bbca2;hp=7d106305548b72e056d9a577101d959268f4b23e;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 7d106305..885804f0 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -7,10 +7,12 @@ namespace Msp { namespace GL { +class Buffer; class Color; class Matrix; class Program; class Uniform; +class UniformBlock; class Vector3; class Vector4; @@ -33,32 +35,33 @@ public: }; private: - const Program &program; - std::map data; + struct Block + { + bool dirty; + UniformBlock *block; + + Block(); + }; + + typedef std::map UniformMap; + typedef std::map BlockMap; + + // XXX All these mutables are a bit silly, but I'm out of better ideas + UniformMap uniforms; + mutable BlockMap blocks; + mutable UniformBlock *last_block; + mutable Buffer *buffer; + mutable bool modified; ProgramData &operator=(const ProgramData &); public: - explicit ProgramData(const Program &); + ProgramData(); ProgramData(const ProgramData &); ~ProgramData(); private: - void uniform(int, Uniform *); + void uniform(const std::string &, Uniform *); public: - void uniform(int, int); - void uniform(int, float); - void uniform(int, float, float); - void uniform2(int, const float *); - void uniform(int, float, float, float); - void uniform(int, const Vector3 &); - void uniform3(int, const float *); - void uniform(int, float, float, float, float); - void uniform(int, const Vector4 &); - void uniform(int, const Color &); - void uniform4(int, const float *); - void uniform_matrix4(int, const float *); - void uniform_matrix4(int, const Matrix &); - void uniform(const std::string &, int); void uniform(const std::string &, float); void uniform(const std::string &, float, float); @@ -72,6 +75,13 @@ public: void uniform4(const std::string &, const float *); void uniform_matrix4(const std::string &, const float *); void uniform_matrix4(const std::string &, const Matrix &); + void uniform1_array(const std::string &, unsigned, const float *); + void uniform2_array(const std::string &, unsigned, const float *); + void uniform3_array(const std::string &, unsigned, const float *); + void uniform4_array(const std::string &, unsigned, const float *); + void uniform_matrix4_array(const std::string &, unsigned, const float *); + + const UniformBlock &get_block(const Program &, const std::string &) const; void apply() const; };