X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=885804f010e16d868e7ab551caccb1b144824395;hb=8eb9a8d90e5597154dab666481037b306b7bbca2;hp=495ea22f3a5be143fe498c1d9ce8ae7ee5bb91d3;hpb=85e83ace47e5a9a8ae7263886255dd81afc69278;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 495ea22f..885804f0 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -1,42 +1,88 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_PROGRAMDATA_H_ #define MSP_GL_PROGRAMDATA_H_ #include +#include namespace Msp { namespace GL { +class Buffer; +class Color; +class Matrix; class Program; class Uniform; +class UniformBlock; +class Vector3; +class Vector4; +/** +Stores uniform variables for a shader program. +*/ class ProgramData { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(ProgramData &); + private: + void uniform1i(const std::string &, int); + void uniform1f(const std::string &, float); + void uniform2f(const std::string &, float, float); + void uniform3f(const std::string &, float, float, float); + void uniform4f(const std::string &, float, float, float, float); + }; + private: - std::map data; + struct Block + { + bool dirty; + UniformBlock *block; + + Block(); + }; + + typedef std::map UniformMap; + typedef std::map BlockMap; + + // XXX All these mutables are a bit silly, but I'm out of better ideas + UniformMap uniforms; + mutable BlockMap blocks; + mutable UniformBlock *last_block; + mutable Buffer *buffer; + mutable bool modified; - ProgramData(const ProgramData &); ProgramData &operator=(const ProgramData &); public: ProgramData(); + ProgramData(const ProgramData &); ~ProgramData(); - void uniform(int, Uniform *); - void uniform(int, int); - void uniform(int, float); - void uniform(int, float, float); - void uniform2(int, const float *); - void uniform(int, float, float, float); - void uniform3(int, const float *); - void uniform(int, float, float, float, float); - void uniform4(int, const float *); - void uniform_matrix4(int, const float *); +private: + void uniform(const std::string &, Uniform *); +public: + void uniform(const std::string &, int); + void uniform(const std::string &, float); + void uniform(const std::string &, float, float); + void uniform2(const std::string &, const float *); + void uniform(const std::string &, float, float, float); + void uniform(const std::string &, const Vector3 &); + void uniform3(const std::string &, const float *); + void uniform(const std::string &, float, float, float, float); + void uniform(const std::string &, const Vector4 &); + void uniform(const std::string &, const Color &); + void uniform4(const std::string &, const float *); + void uniform_matrix4(const std::string &, const float *); + void uniform_matrix4(const std::string &, const Matrix &); + void uniform1_array(const std::string &, unsigned, const float *); + void uniform2_array(const std::string &, unsigned, const float *); + void uniform3_array(const std::string &, unsigned, const float *); + void uniform4_array(const std::string &, unsigned, const float *); + void uniform_matrix4_array(const std::string &, unsigned, const float *); + + const UniformBlock &get_block(const Program &, const std::string &) const; + void apply() const; };