X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=6d0ebf8ad50c53d7526396c1a865a97935a812f2;hb=9846a5c6e73b3a146084894a11550dbbf184a22a;hp=51ecc579a2582fcfedbcc72e86cb04961e909194;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 51ecc579..6d0ebf8a 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_PROGRAMDATA_H_ #define MSP_GL_PROGRAMDATA_H_ @@ -14,8 +7,13 @@ Distributed under the LGPL namespace Msp { namespace GL { +class Color; +class Matrix; class Program; class Uniform; +class UniformBlock; +class Vector3; +class Vector4; /** Stores uniform variables for a shader program. @@ -25,11 +23,8 @@ class ProgramData public: class Loader: public DataFile::ObjectLoader { - private: - Program &prog; - public: - Loader(ProgramData &, Program &); + Loader(ProgramData &); private: void uniform1i(const std::string &, int); void uniform1f(const std::string &, float); @@ -39,7 +34,20 @@ public: }; private: - std::map data; + struct Block + { + bool dirty; + UniformBlock *block; + + Block(); + }; + + typedef std::map UniformMap; + typedef std::map BlockMap; + + UniformMap uniforms; + mutable BlockMap blocks; + mutable bool modified; ProgramData &operator=(const ProgramData &); public: @@ -47,16 +55,25 @@ public: ProgramData(const ProgramData &); ~ProgramData(); - void uniform(int, Uniform *); - void uniform(int, int); - void uniform(int, float); - void uniform(int, float, float); - void uniform2(int, const float *); - void uniform(int, float, float, float); - void uniform3(int, const float *); - void uniform(int, float, float, float, float); - void uniform4(int, const float *); - void uniform_matrix4(int, const float *); +private: + void uniform(const std::string &, Uniform *); +public: + void uniform(const std::string &, int); + void uniform(const std::string &, float); + void uniform(const std::string &, float, float); + void uniform2(const std::string &, const float *); + void uniform(const std::string &, float, float, float); + void uniform(const std::string &, const Vector3 &); + void uniform3(const std::string &, const float *); + void uniform(const std::string &, float, float, float, float); + void uniform(const std::string &, const Vector4 &); + void uniform(const std::string &, const Color &); + void uniform4(const std::string &, const float *); + void uniform_matrix4(const std::string &, const float *); + void uniform_matrix4(const std::string &, const Matrix &); + + const UniformBlock &get_block(const Program &) const; + void apply() const; };