X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=4cc2398ec9bafafeffd4fa202f2f64baa4801d6c;hb=5172d32d67595ea0b70184fadcfcb8e023cccbc8;hp=986bd7b1f444cda423f878557efc3a4bb907e268;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 986bd7b1..4cc2398e 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -1,7 +1,7 @@ /* $Id$ This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ @@ -9,13 +9,17 @@ Distributed under the LGPL #define MSP_GL_PROGRAMDATA_H_ #include -#include +#include namespace Msp { namespace GL { +class Color; +class Matrix; class Program; class Uniform; +class Vector3; +class Vector4; /** Stores uniform variables for a shader program. @@ -23,40 +27,59 @@ Stores uniform variables for a shader program. class ProgramData { public: - class Loader: public DataFile::Loader + class Loader: public DataFile::ObjectLoader { - private: - ProgramData &pdata; - Program &prog; - public: - Loader(ProgramData &, Program &); + Loader(ProgramData &); private: - void uniform1(const std::string &, float); - void uniform2(const std::string &, float, float); - void uniform3(const std::string &, float, float, float); - void uniform4(const std::string &, float, float, float, float); + void uniform1i(const std::string &, int); + void uniform1f(const std::string &, float); + void uniform2f(const std::string &, float, float); + void uniform3f(const std::string &, float, float, float); + void uniform4f(const std::string &, float, float, float, float); }; private: + const Program &program; std::map data; - ProgramData(const ProgramData &); ProgramData &operator=(const ProgramData &); public: - ProgramData(); + explicit ProgramData(const Program &); + ProgramData(const ProgramData &); ~ProgramData(); +private: void uniform(int, Uniform *); +public: void uniform(int, int); void uniform(int, float); void uniform(int, float, float); void uniform2(int, const float *); void uniform(int, float, float, float); + void uniform(int, const Vector3 &); void uniform3(int, const float *); void uniform(int, float, float, float, float); + void uniform(int, const Vector4 &); + void uniform(int, const Color &); void uniform4(int, const float *); void uniform_matrix4(int, const float *); + void uniform_matrix4(int, const Matrix &); + + void uniform(const std::string &, int); + void uniform(const std::string &, float); + void uniform(const std::string &, float, float); + void uniform2(const std::string &, const float *); + void uniform(const std::string &, float, float, float); + void uniform(const std::string &, const Vector3 &); + void uniform3(const std::string &, const float *); + void uniform(const std::string &, float, float, float, float); + void uniform(const std::string &, const Vector4 &); + void uniform(const std::string &, const Color &); + void uniform4(const std::string &, const float *); + void uniform_matrix4(const std::string &, const float *); + void uniform_matrix4(const std::string &, const Matrix &); + void apply() const; };