X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=39b44583a0eb26ef31119ea90c5823537553f32d;hb=a8b400939e1325ed1efeb697771ba38156729d00;hp=4d80bb775afc92f20c05714c998399909a2299a7;hpb=8ff00c9663371684f69059a548f8a0addca10d5c;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 4d80bb77..39b44583 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -17,7 +17,13 @@ class Vector3; class Vector4; /** -Stores uniform variables for a shader program. +Stores uniform variables for shader programs. The uniforms are stored in a +program-independent way, and UniformBlocks are created to match the uniform +layouts of different programs. If multiple programs have the same layout, the +same block is used for them. + +The class is optimized for an access pattern where the set of uniforms and +programs stays constants, with only the values changing. */ class ProgramData { @@ -35,10 +41,18 @@ public: }; private: + enum Changes + { + NO_CHANGES, + VALUES_CHANGED, + KEYS_CHANGED + }; + struct Block { - bool dirty; + Changes changes; UniformBlock *block; + std::map uniforms; Block(); }; @@ -51,7 +65,7 @@ private: mutable BlockMap blocks; mutable UniformBlock *last_block; mutable Buffer *buffer; - mutable bool modified; + mutable Changes changes; ProgramData &operator=(const ProgramData &); public: @@ -73,8 +87,10 @@ public: void uniform(const std::string &, const Vector4 &); void uniform(const std::string &, const Color &); void uniform4(const std::string &, const float *); + void uniform_matrix2(const std::string &, const float *); + void uniform_matrix3(const std::string &, const float *); + void uniform(const std::string &, const Matrix &); void uniform_matrix4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const Matrix &); void uniform1_array(const std::string &, unsigned, const float *); void uniform2_array(const std::string &, unsigned, const float *); void uniform3_array(const std::string &, unsigned, const float *); @@ -82,10 +98,17 @@ public: void uniform_matrix4_array(const std::string &, unsigned, const float *); private: - const UniformBlock &get_block(const Program &, const Program::UniformBlockInfo *) const; + void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const; + UniformBlock *create_block(const Program::UniformBlockInfo &) const; + const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const; + public: - const UniformBlock &get_block(const Program &, const std::string &) const; + /** Returns a UniformBlock matching the program's layout. If name is empty, + uniforms for the default uniform block (outside any uniform block + declarations) are returned. */ + const UniformBlock *get_block(const Program &prog, const std::string &name) const; + /// Creates blocks for the currently bound program and applies them. void apply() const; };