X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=38803c571ee2e210451ccc6abb3abd41ab005b23;hb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;hp=7d106305548b72e056d9a577101d959268f4b23e;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 7d106305..38803c57 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -3,19 +3,27 @@ #include #include +#include "program.h" namespace Msp { namespace GL { +class Buffer; class Color; class Matrix; -class Program; class Uniform; +class UniformBlock; class Vector3; class Vector4; /** -Stores uniform variables for a shader program. +Stores uniform variables for shader programs. The uniforms are stored in a +program-independent way, and UniformBlocks are created to match the uniform +layouts of different programs. If multiple programs have the same layout, the +same block is used for them. + +The class is optimized for an access pattern where the set of uniforms and +programs stays constants, with only the values changing. */ class ProgramData { @@ -33,32 +41,41 @@ public: }; private: - const Program &program; - std::map data; + enum Changes + { + NO_CHANGES, + VALUES_CHANGED, + KEYS_CHANGED + }; + + struct Block + { + Changes changes; + UniformBlock *block; + std::map uniforms; + + Block(); + }; + + typedef std::map UniformMap; + typedef std::map BlockMap; + + // XXX All these mutables are a bit silly, but I'm out of better ideas + UniformMap uniforms; + mutable BlockMap blocks; + mutable UniformBlock *last_block; + mutable Buffer *buffer; + mutable Changes changes; ProgramData &operator=(const ProgramData &); public: - explicit ProgramData(const Program &); + ProgramData(); ProgramData(const ProgramData &); ~ProgramData(); private: - void uniform(int, Uniform *); + void uniform(const std::string &, Uniform *); public: - void uniform(int, int); - void uniform(int, float); - void uniform(int, float, float); - void uniform2(int, const float *); - void uniform(int, float, float, float); - void uniform(int, const Vector3 &); - void uniform3(int, const float *); - void uniform(int, float, float, float, float); - void uniform(int, const Vector4 &); - void uniform(int, const Color &); - void uniform4(int, const float *); - void uniform_matrix4(int, const float *); - void uniform_matrix4(int, const Matrix &); - void uniform(const std::string &, int); void uniform(const std::string &, float); void uniform(const std::string &, float, float); @@ -72,7 +89,24 @@ public: void uniform4(const std::string &, const float *); void uniform_matrix4(const std::string &, const float *); void uniform_matrix4(const std::string &, const Matrix &); + void uniform1_array(const std::string &, unsigned, const float *); + void uniform2_array(const std::string &, unsigned, const float *); + void uniform3_array(const std::string &, unsigned, const float *); + void uniform4_array(const std::string &, unsigned, const float *); + void uniform_matrix4_array(const std::string &, unsigned, const float *); + +private: + void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const; + UniformBlock *create_block(const Program::UniformBlockInfo &) const; + const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const; + +public: + /** Returns a UniformBlock matching the program's layout. If name is empty, + uniforms for the default uniform block (outside any uniform block + declarations) are returned. */ + const UniformBlock *get_block(const Program &prog, const std::string &name) const; + /// Creates blocks for the currently bound program and applies them. void apply() const; };