X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=196abcb1ebe30cf151b855aa27257658fd3c02e1;hb=d147aa8f56e6a60d80f628ffeedf16bc99b588d3;hp=cf642e6141222d3033d80bc6d92e50ff6c99e863;hpb=3cdcc7f689b3868dd275774b9bd9adb5c436f244;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index cf642e61..196abcb1 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -3,21 +3,26 @@ #include #include +#include "matrix.h" #include "program.h" +#include "vector.h" namespace Msp { namespace GL { class Buffer; -class Color; -class Matrix; class Uniform; class UniformBlock; -class Vector3; -class Vector4; +struct Color; /** -Stores uniform variables for a shader program. +Stores uniform variables for shader programs. The uniforms are stored in a +program-independent way, and UniformBlocks are created to match the uniform +layouts of different programs. If multiple programs have the same layout, the +same block is used for them. + +The class is optimized for an access pattern where the set of uniforms and +programs stays constants, with only the values changing. */ class ProgramData { @@ -35,36 +40,60 @@ public: }; private: - enum Changes + typedef unsigned Mask; + + enum + { + MASK_BITS = sizeof(Mask)*8, + ALL_ONES = static_cast(-1) + }; + + struct SharedBlock { - NO_CHANGES, - VALUES_CHANGED, - KEYS_CHANGED + Mask used; + Mask dirty; + UniformBlock *block; + + SharedBlock(); + SharedBlock(unsigned, UniformBlock *); }; - struct Block + struct ProgramBlock { - Changes changes; + int bind_point; UniformBlock *block; - std::map uniforms; + SharedBlock *shared; - Block(); + ProgramBlock(); + ProgramBlock(int, SharedBlock *); }; - typedef std::map UniformMap; - typedef std::map BlockMap; + struct ProgramUniforms + { + std::vector blocks; + Mask used; + Mask dirty; + + ProgramUniforms(); + }; + + typedef std::map SlotMap; + typedef std::map BlockMap; + typedef std::map ProgramMap; // XXX All these mutables are a bit silly, but I'm out of better ideas - UniformMap uniforms; + SlotMap uniform_slots; + std::vector uniforms; mutable BlockMap blocks; + mutable ProgramMap programs; mutable UniformBlock *last_block; mutable Buffer *buffer; - mutable Changes changes; + mutable unsigned dirty; - ProgramData &operator=(const ProgramData &); public: ProgramData(); ProgramData(const ProgramData &); + ProgramData &operator=(const ProgramData &); ~ProgramData(); private: @@ -81,8 +110,12 @@ public: void uniform(const std::string &, const Vector4 &); void uniform(const std::string &, const Color &); void uniform4(const std::string &, const float *); + void uniform(const std::string &, const LinAl::Matrix &); + void uniform_matrix2(const std::string &, const float *); + void uniform(const std::string &, const LinAl::Matrix &); + void uniform_matrix3(const std::string &, const float *); + void uniform(const std::string &, const Matrix &); void uniform_matrix4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const Matrix &); void uniform1_array(const std::string &, unsigned, const float *); void uniform2_array(const std::string &, unsigned, const float *); void uniform3_array(const std::string &, unsigned, const float *); @@ -90,12 +123,13 @@ public: void uniform_matrix4_array(const std::string &, unsigned, const float *); private: - void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const; - UniformBlock *create_block(const Program::UniformBlockInfo &) const; - const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const; -public: - const UniformBlock *get_block(const Program &, const std::string &) const; + unsigned compute_slot_mask(const Program::UniformBlockInfo &) const; + void update_block(UniformBlock &, const Program::UniformBlockInfo &) const; + SharedBlock *get_shared_block(const Program::UniformBlockInfo &) const; +public: + /** Applies uniform blocks for the currently bound program, creating them + if needed. */ void apply() const; };