X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=196abcb1ebe30cf151b855aa27257658fd3c02e1;hb=d147aa8f56e6a60d80f628ffeedf16bc99b588d3;hp=5d6dceb784e997a9b463d1322ebd0b2f96769a8e;hpb=7699570b9a07ef1fbe2b3b8badfa923de2fdd0a1;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index 5d6dceb7..196abcb1 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -3,18 +3,17 @@ #include #include +#include "matrix.h" #include "program.h" +#include "vector.h" namespace Msp { namespace GL { class Buffer; -class Color; -class Matrix; class Uniform; class UniformBlock; -class Vector3; -class Vector4; +struct Color; /** Stores uniform variables for shader programs. The uniforms are stored in a @@ -41,31 +40,55 @@ public: }; private: - enum Changes + typedef unsigned Mask; + + enum { - NO_CHANGES, - VALUES_CHANGED, - KEYS_CHANGED + MASK_BITS = sizeof(Mask)*8, + ALL_ONES = static_cast(-1) }; - struct Block + struct SharedBlock { - Changes changes; + Mask used; + Mask dirty; UniformBlock *block; - std::map uniforms; - Block(); + SharedBlock(); + SharedBlock(unsigned, UniformBlock *); }; - typedef std::map UniformMap; - typedef std::map BlockMap; + struct ProgramBlock + { + int bind_point; + UniformBlock *block; + SharedBlock *shared; + + ProgramBlock(); + ProgramBlock(int, SharedBlock *); + }; + + struct ProgramUniforms + { + std::vector blocks; + Mask used; + Mask dirty; + + ProgramUniforms(); + }; + + typedef std::map SlotMap; + typedef std::map BlockMap; + typedef std::map ProgramMap; // XXX All these mutables are a bit silly, but I'm out of better ideas - UniformMap uniforms; + SlotMap uniform_slots; + std::vector uniforms; mutable BlockMap blocks; + mutable ProgramMap programs; mutable UniformBlock *last_block; mutable Buffer *buffer; - mutable Changes changes; + mutable unsigned dirty; public: ProgramData(); @@ -87,7 +110,9 @@ public: void uniform(const std::string &, const Vector4 &); void uniform(const std::string &, const Color &); void uniform4(const std::string &, const float *); + void uniform(const std::string &, const LinAl::Matrix &); void uniform_matrix2(const std::string &, const float *); + void uniform(const std::string &, const LinAl::Matrix &); void uniform_matrix3(const std::string &, const float *); void uniform(const std::string &, const Matrix &); void uniform_matrix4(const std::string &, const float *); @@ -98,17 +123,13 @@ public: void uniform_matrix4_array(const std::string &, unsigned, const float *); private: - void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const; - UniformBlock *create_block(const Program::UniformBlockInfo &) const; - const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const; + unsigned compute_slot_mask(const Program::UniformBlockInfo &) const; + void update_block(UniformBlock &, const Program::UniformBlockInfo &) const; + SharedBlock *get_shared_block(const Program::UniformBlockInfo &) const; public: - /** Returns a UniformBlock matching the program's layout. If name is empty, - uniforms for the default uniform block (outside any uniform block - declarations) are returned. */ - const UniformBlock *get_block(const Program &prog, const std::string &name) const; - - /// Creates blocks for the currently bound program and applies them. + /** Applies uniform blocks for the currently bound program, creating them + if needed. */ void apply() const; };