X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.h;h=0f752191d586e1c0b00eca480c5693c2e269a3cd;hb=5ae4b0008b25072b5716f0cb585133315625a661;hp=d74017b50ba237965f4aea15e9a8f295ca7e29f7;hpb=0070eec93efbf27bcc70720141d8730b059eb964;p=libs%2Fgl.git diff --git a/source/programdata.h b/source/programdata.h index d74017b5..0f752191 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -3,20 +3,26 @@ #include #include +#include "program.h" +#include "vector.h" namespace Msp { namespace GL { -class Color; +class Buffer; class Matrix; -class Program; class Uniform; class UniformBlock; -class Vector3; -class Vector4; +struct Color; /** -Stores uniform variables for a shader program. +Stores uniform variables for shader programs. The uniforms are stored in a +program-independent way, and UniformBlocks are created to match the uniform +layouts of different programs. If multiple programs have the same layout, the +same block is used for them. + +The class is optimized for an access pattern where the set of uniforms and +programs stays constants, with only the values changing. */ class ProgramData { @@ -34,25 +40,60 @@ public: }; private: - struct Block + typedef unsigned Mask; + + enum + { + MASK_BITS = sizeof(Mask)*8, + ALL_ONES = static_cast(-1) + }; + + struct SharedBlock + { + Mask used; + Mask dirty; + UniformBlock *block; + + SharedBlock(); + SharedBlock(unsigned, UniformBlock *); + }; + + struct ProgramBlock { - bool dirty; + int bind_point; UniformBlock *block; + SharedBlock *shared; + + ProgramBlock(); + ProgramBlock(int, SharedBlock *); + }; + + struct ProgramUniforms + { + std::vector blocks; + Mask used; + Mask dirty; - Block(); + ProgramUniforms(); }; - typedef std::map UniformMap; - typedef std::map BlockMap; + typedef std::map SlotMap; + typedef std::map BlockMap; + typedef std::map ProgramMap; - UniformMap uniforms; + // XXX All these mutables are a bit silly, but I'm out of better ideas + SlotMap uniform_slots; + std::vector uniforms; mutable BlockMap blocks; - mutable bool modified; + mutable ProgramMap programs; + mutable UniformBlock *last_block; + mutable Buffer *buffer; + mutable unsigned dirty; - ProgramData &operator=(const ProgramData &); public: ProgramData(); ProgramData(const ProgramData &); + ProgramData &operator=(const ProgramData &); ~ProgramData(); private: @@ -69,16 +110,24 @@ public: void uniform(const std::string &, const Vector4 &); void uniform(const std::string &, const Color &); void uniform4(const std::string &, const float *); + void uniform_matrix2(const std::string &, const float *); + void uniform_matrix3(const std::string &, const float *); + void uniform(const std::string &, const Matrix &); void uniform_matrix4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const Matrix &); void uniform1_array(const std::string &, unsigned, const float *); void uniform2_array(const std::string &, unsigned, const float *); void uniform3_array(const std::string &, unsigned, const float *); void uniform4_array(const std::string &, unsigned, const float *); void uniform_matrix4_array(const std::string &, unsigned, const float *); - const UniformBlock &get_block(const Program &) const; +private: + unsigned compute_slot_mask(const Program::UniformBlockInfo &) const; + void update_block(UniformBlock &, const Program::UniformBlockInfo &) const; + SharedBlock *get_shared_block(const Program::UniformBlockInfo &) const; +public: + /** Applies uniform blocks for the currently bound program, creating them + if needed. */ void apply() const; };