X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.cpp;h=bdbe4c1d9e4427721e73096a7b74570e73d26786;hb=9b2e1d2c6fe27574f10016b154dddad4f511996d;hp=f3f498f3e948966d9e1dd3524175b1d0ddc5060e;hpb=7c1559dec950966d9c45e0b5db6685a9c6a324ce;p=libs%2Fgl.git diff --git a/source/programdata.cpp b/source/programdata.cpp index f3f498f3..bdbe4c1d 100644 --- a/source/programdata.cpp +++ b/source/programdata.cpp @@ -1,7 +1,6 @@ #include "buffer.h" #include "color.h" #include "error.h" -#include "extension.h" #include "matrix.h" #include "program.h" #include "programdata.h" @@ -18,9 +17,7 @@ ProgramData::ProgramData(): last_block(0), buffer(0), changes(NO_CHANGES) -{ - static RequireExtension _ext("GL_ARB_shader_objects"); -} +{ } // Blocks are intentionally left uncopied ProgramData::ProgramData(const ProgramData &other): @@ -33,6 +30,24 @@ ProgramData::ProgramData(const ProgramData &other): i->second = i->second->clone(); } +ProgramData &ProgramData::operator=(const ProgramData &other) +{ + for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + delete i->second; + uniforms.clear(); + + for(UniformMap::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i) + uniforms.insert(uniforms.end(), UniformMap::value_type(i->first, i->second->clone())); + + for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i) + delete i->second.block; + blocks.clear(); + + changes = NO_CHANGES; + + return *this; +} + ProgramData::~ProgramData() { for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) @@ -119,16 +134,24 @@ void ProgramData::uniform4(const string &name, const float *v) uniform(name, new Uniform4f(v)); } -void ProgramData::uniform_matrix4(const string &name, const float *v) +void ProgramData::uniform_matrix2(const string &name, const float *v) { - uniform(name, new UniformMatrix4x4f(v)); + uniform(name, new UniformMatrix2x2f(v)); +} + +void ProgramData::uniform_matrix3(const string &name, const float *v) +{ + uniform(name, new UniformMatrix3x3f(v)); +} + +void ProgramData::uniform(const string &name, const Matrix &m) +{ + uniform_matrix4(name, m.data()); } -void ProgramData::uniform_matrix4(const string &name, const Matrix &m) +void ProgramData::uniform_matrix4(const string &name, const float *v) { - float v[16]; - copy(m.data(), m.data()+16, v); - uniform_matrix4(name, v); + uniform(name, new UniformMatrix4x4f(v)); } void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)