X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.cpp;h=9acb93bc4d8701361458e4c20956d88b3e36bb21;hb=927a1aa0a3a27e463ec0efc08bd08e7c4e969909;hp=af2679a5965bbd932082b679ffe88f135ff47434;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8;p=libs%2Fgl.git diff --git a/source/programdata.cpp b/source/programdata.cpp index af2679a5..9acb93bc 100644 --- a/source/programdata.cpp +++ b/source/programdata.cpp @@ -17,7 +17,7 @@ namespace GL { ProgramData::ProgramData() { - require_extension("GL_ARB_shader_objects"); + static RequireExtension _ext("GL_ARB_shader_objects"); } ProgramData::~ProgramData() @@ -29,7 +29,10 @@ ProgramData::~ProgramData() void ProgramData::uniform(int index, Uniform *uni) { if(index<0) + { + delete uni; return; + } map::iterator i=data.find(index); if(i!=data.end()) @@ -89,33 +92,39 @@ void ProgramData::apply() const ProgramData::Loader::Loader(ProgramData &pd, Program &pr): - pdata(pd), + DataFile::ObjectLoader(pd), prog(pr) { - add("uniform1", &Loader::uniform1); - add("uniform2", &Loader::uniform2); - add("uniform3", &Loader::uniform3); - add("uniform4", &Loader::uniform4); + add("uniform1i", &Loader::uniform1i); + add("uniform1f", &Loader::uniform1f); + add("uniform2f", &Loader::uniform2f); + add("uniform3f", &Loader::uniform3f); + add("uniform4f", &Loader::uniform4f); +} + +void ProgramData::Loader::uniform1i(const string &n, int v) +{ + obj.uniform(prog.get_uniform_location(n), v); } -void ProgramData::Loader::uniform1(const string &n, float v) +void ProgramData::Loader::uniform1f(const string &n, float v) { - pdata.uniform(prog.get_uniform_location(n), v); + obj.uniform(prog.get_uniform_location(n), v); } -void ProgramData::Loader::uniform2(const string &n, float v0, float v1) +void ProgramData::Loader::uniform2f(const string &n, float v0, float v1) { - pdata.uniform(prog.get_uniform_location(n), v0, v1); + obj.uniform(prog.get_uniform_location(n), v0, v1); } -void ProgramData::Loader::uniform3(const string &n, float v0, float v1, float v2) +void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2) { - pdata.uniform(prog.get_uniform_location(n), v0, v1, v2); + obj.uniform(prog.get_uniform_location(n), v0, v1, v2); } -void ProgramData::Loader::uniform4(const string &n, float v0, float v1, float v2, float v3) +void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3) { - pdata.uniform(prog.get_uniform_location(n), v0, v1, v2, v3); + obj.uniform(prog.get_uniform_location(n), v0, v1, v2, v3); } } // namespace GL