X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.cpp;h=3561719725501a4ca7663ad4ae6c3e825e6bd10b;hb=ed7ca8892daceebb963950945fed5e75bd96a8a1;hp=43767bf9526a4449cde0a6d5d3f076bba0460b4b;hpb=f9c15dc04462b2f1eea1d6bdd71e3ba967b1bd8c;p=libs%2Fgl.git diff --git a/source/programdata.cpp b/source/programdata.cpp index 43767bf9..35617197 100644 --- a/source/programdata.cpp +++ b/source/programdata.cpp @@ -1,6 +1,8 @@ +#include +#include +#include "buffer.h" #include "color.h" #include "error.h" -#include "extension.h" #include "matrix.h" #include "program.h" #include "programdata.h" @@ -13,41 +15,115 @@ using namespace std; namespace Msp { namespace GL { -ProgramData::ProgramData(): - modified(false) -{ - static RequireExtension _ext("GL_ARB_shader_objects"); -} +ProgramData::ProgramData(const Program *p): + tied_program(p), + last_block(0), + buffer(0), + dirty(0) +{ } // Blocks are intentionally left uncopied ProgramData::ProgramData(const ProgramData &other): + tied_program(other.tied_program), uniforms(other.uniforms), - modified(false) + last_block(0), + buffer(0), + dirty(0) +{ + for(vector::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + i->value = i->value->clone(); +} + +ProgramData::ProgramData(const ProgramData &other, const Program *p): + tied_program(p), + last_block(0), + buffer(0), + dirty(0) { - for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - i->second = i->second->clone(); + if(tied_program) + { + for(vector::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i) + tied_program->get_uniform_info(i->name); + } + + uniforms = other.uniforms; + for(vector::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + i->value = i->value->clone(); +} + +ProgramData &ProgramData::operator=(const ProgramData &other) +{ + tied_program = other.tied_program; + + uniforms = other.uniforms; + for(vector::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + i->value = i->value->clone(); + + for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i) + delete i->second.block; + programs.clear(); + + last_block = 0; + buffer = 0; + dirty = 0; + + return *this; } ProgramData::~ProgramData() { - for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - delete i->second; + for(vector::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + delete i->value; for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i) + { + if(i->second.indices.type_flag==0xFE) + delete i->second.indices.dynamic.values; delete i->second.block; + } + delete buffer; } void ProgramData::uniform(const string &name, Uniform *uni) { - UniformMap::iterator i = uniforms.find(name); - if(i!=uniforms.end()) + try { - delete i->second; - i->second = uni; + if(tied_program) + tied_program->get_uniform_info(name); + else if(name[name.size()-1]==']') + throw invalid_argument("ProgramData::uniform"); } - else - uniforms[name] = uni; + catch(...) + { + delete uni; + throw; + } + + int i = find_uniform_index(name); + if(i>=0) + { + uniforms[i].replace_value(uni); + + if(static_cast(i)::iterator j = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare); - modified = true; + NamedUniform nu; + nu.name = name; + nu.value = uni; + uniforms.insert(j, nu); + + dirty = ALL_ONES; +} + +void ProgramData::uniform(const string &name, const Uniform &u) +{ + uniform(name, u.clone()); } void ProgramData::uniform(const string &name, int v) @@ -60,17 +136,34 @@ void ProgramData::uniform(const string &name, float v) uniform(name, new Uniform1f(v)); } +void ProgramData::uniform(const string &name, int v0, int v1) +{ + int va[2] = { v0, v1 }; + uniform2(name, va); +} + void ProgramData::uniform(const string &name, float v0, float v1) { float va[2] = { v0, v1 }; uniform2(name, va); } +void ProgramData::uniform2(const string &name, const int *v) +{ + uniform(name, new Uniform2i(v)); +} + void ProgramData::uniform2(const string &name, const float *v) { uniform(name, new Uniform2f(v)); } +void ProgramData::uniform(const string &name, int v0, int v1, int v2) +{ + int va[3] = { v0, v1, v2 }; + uniform3(name, va); +} + void ProgramData::uniform(const string &name, float v0, float v1, float v2) { float va[3] = { v0, v1, v2 }; @@ -82,11 +175,22 @@ void ProgramData::uniform(const string &name, const Vector3 &v) uniform(name, v.x, v.y, v.z); } +void ProgramData::uniform3(const string &name, const int *v) +{ + uniform(name, new Uniform3i(v)); +} + void ProgramData::uniform3(const string &name, const float *v) { uniform(name, new Uniform3f(v)); } +void ProgramData::uniform(const string &name, int v0, int v1, int v2, int v3) +{ + int va[4] = { v0, v1, v2, v3 }; + uniform4(name, va); +} + void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3) { float va[4] = { v0, v1, v2, v3 }; @@ -103,54 +207,303 @@ void ProgramData::uniform(const string &name, const Color &c) uniform(name, c.r, c.g, c.b, c.a); } +void ProgramData::uniform4(const string &name, const int *v) +{ + uniform(name, new Uniform4i(v)); +} + void ProgramData::uniform4(const string &name, const float *v) { uniform(name, new Uniform4f(v)); } +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix2(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix2(const string &name, const float *v) +{ + uniform(name, new UniformMatrix2x2f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix3x2(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix3x2(const string &name, const float *v) +{ + uniform(name, new UniformMatrix3x2f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix4x2(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix4x2(const string &name, const float *v) +{ + uniform(name, new UniformMatrix4x2f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix2x3(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix2x3(const string &name, const float *v) +{ + uniform(name, new UniformMatrix2x3f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix3(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix3(const string &name, const float *v) +{ + uniform(name, new UniformMatrix3x3f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix4x3(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix4x3(const string &name, const float *v) +{ + uniform(name, new UniformMatrix4x3f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix2x4(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix2x4(const string &name, const float *v) +{ + uniform(name, new UniformMatrix2x4f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix3x4(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix3x4(const string &name, const float *v) +{ + uniform(name, new UniformMatrix3x4f(v)); +} + +void ProgramData::uniform(const string &name, const Matrix &m) +{ + uniform_matrix4(name, m.data()); +} + void ProgramData::uniform_matrix4(const string &name, const float *v) { uniform(name, new UniformMatrix4x4f(v)); } -void ProgramData::uniform_matrix4(const string &name, const Matrix &m) +void ProgramData::uniform1_array(const string &name, unsigned n, const int *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform1_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform2_array(const string &name, unsigned n, const int *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform2_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform3_array(const string &name, unsigned n, const int *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform3_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform4_array(const string &name, unsigned n, const int *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform4_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix2_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix3x2_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix4x2_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix2x3_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix3_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix4x3_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix2x4_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix3x4_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::remove_uniform(const string &name) +{ + vector::const_iterator i = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare); + if(i==uniforms.end() || i->name!=name) + return; + + delete i->value; + uniforms.erase(i); + + dirty = ALL_ONES; +} + +vector ProgramData::get_uniform_names() const { - float v[16]; - copy(m.data(), m.data()+16, v); - uniform_matrix4(name, v); + vector names; + names.reserve(uniforms.size()); + for(vector::const_iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + names.push_back(i->name); + return names; } -const UniformBlock &ProgramData::get_block(const Program &prog) const +const Uniform &ProgramData::get_uniform(const string &name) const { - if(modified) + int i = find_uniform_index(name); + if(i<0) + throw key_error(name); + return *uniforms[i].value; +} + +bool ProgramData::uniform_name_compare(const NamedUniform &nu, const string &name) +{ + return nu.name::const_iterator i = lower_bound(uniforms.begin(), uniforms.end(), name, uniform_name_compare); + return ((i!=uniforms.end() && i->name==name) ? i-uniforms.begin() : -1); +} + +void ProgramData::update_block_uniform_indices(SharedBlock &block, const Program::UniformBlockInfo &info) const +{ + UInt8 *indices = block.indices.values; + if(info.uniforms.size()>16) { - for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i) - i->second.dirty = true; - modified = false; + if(block.indices.type_flag==0xFD) + { + block.indices.dynamic.values = new UInt8[info.uniforms.size()]; + block.indices.type_flag = 0xFE; + } + indices = block.indices.dynamic.values; } - unsigned layout_hash = prog.get_uniform_layout_hash(); - map::iterator i = blocks.find(layout_hash); - if(i==blocks.end()) + block.used = 0; + for(unsigned i=0; isecond.dirty = true; - i->second.block = new UniformBlock; + int j = find_uniform_index(info.uniforms[i]->name); + if(j>=0) + { + indices[i] = j; + if(static_cast(j)second.block; - if(i->second.dirty) + block.dirty = block.used; +} + +void ProgramData::update_block(SharedBlock &block, const Program::UniformBlockInfo &info) const +{ + const UInt8 *indices = block.get_uniform_indices(); + for(unsigned i=0; iattach(*info.uniforms[i], *uniforms[indices[i]].value); +} + +ProgramData::SharedBlock *ProgramData::get_shared_block(const Program::UniformBlockInfo &info) const +{ + BlockMap::iterator i = blocks.find(info.layout_hash); + if(i==blocks.end()) { - for(UniformMap::const_iterator j=uniforms.begin(); j!=uniforms.end(); ++j) + bool any_found = false; + for(vector::const_iterator j=info.uniforms.begin(); (!any_found && j!=info.uniforms.end()); ++j) + any_found = (find_uniform_index((*j)->name)>=0); + + // TODO throw if all uniforms for a buffer-backed block are not found + if(!any_found) + return 0; + + UniformBlock *block; + if(info.bind_point>=0) { - int loc = prog.get_uniform_location(j->first); - if(loc>=0) - block.uniform(loc, *j->second); + if(!buffer) + { + buffer = new Buffer(UNIFORM_BUFFER); + buffer->set_usage(STREAM_DRAW); + } + + block = new UniformBlock(info.data_size); + block->use_buffer(buffer, last_block); + last_block = block; } - i->second.dirty = false; + else + block = new UniformBlock; + + i = blocks.insert(BlockMap::value_type(info.layout_hash, SharedBlock(block))).first; + update_block_uniform_indices(i->second, info); } - return block; + return &i->second; } void ProgramData::apply() const @@ -159,25 +512,148 @@ void ProgramData::apply() const if(!prog) throw invalid_operation("ProgramData::apply"); - const UniformBlock &block = get_block(*prog); - block.apply(-1); + Program::LayoutHash layout = prog->get_uniform_layout_hash(); + ProgramUniforms &pu = programs[layout]; + + Mask force_dirty = (dirty==ALL_ONES ? ALL_ONES : 0U); + Mask affected = (dirty&pu.used) | force_dirty; + if(affected|pu.dirty) + { + /* If the global dirty flag affects this program, add it to per-program + dirty flags and clear the global flag. A previously unseen program will + always cause this to happen. */ + if(affected) + { + for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i) + i->second.dirty |= (dirty&i->second.used) | force_dirty; + for(ProgramMap::iterator i=programs.begin(); i!=programs.end(); ++i) + i->second.dirty |= (dirty&i->second.used) | force_dirty; + dirty = 0; + } + + const Program::UniformBlockMap &prog_blocks = prog->get_uniform_blocks(); + + if(pu.dirty==ALL_ONES) + { + /* The set of uniforms has changed since this program was last used. + Regenerate the list of uniform blocks. */ + pu.blocks.clear(); + pu.blocks.reserve(prog_blocks.size()); + + pu.used = 0; + for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i) + { + SharedBlock *shared = get_shared_block(i->second); + if(shared) + { + if(shared->dirty==ALL_ONES) + update_block_uniform_indices(*shared, i->second); + pu.used |= shared->used; + } + + pu.blocks.push_back(ProgramBlock(i->second.bind_point, shared)); + } + } + + // Update the contents of all dirty blocks. + bool buffered_blocks_updated = false; + std::vector::iterator j = pu.blocks.begin(); + for(Program::UniformBlockMap::const_iterator i=prog_blocks.begin(); i!=prog_blocks.end(); ++i, ++j) + { + if(!j->shared || !j->shared->dirty) + continue; + + update_block(*j->shared, i->second); + j->shared->dirty = 0; + buffered_blocks_updated |= (j->bind_point>=0); + } + + pu.dirty = 0; + + /* If any blocks stored in the buffer were updated, bind the buffer here + to avoid state thrashing. */ + if(buffered_blocks_updated && !ARB_direct_state_access) + buffer->bind(); + } + + for(vector::iterator i=pu.blocks.begin(); i!=pu.blocks.end(); ++i) + if(i->block) + i->block->apply(i->bind_point); +} + + +ProgramData::NamedUniform::NamedUniform(): + value(0) +{ } + +void ProgramData::NamedUniform::replace_value(Uniform *v) +{ + /* UniformBlock does not copy the uniforms, so existing default blocks + will be left with stale pointers. This is not a problem as long as no + one stores pointers to the blocks and expects them to stay valid. */ + delete value; + value = v; +} + + +ProgramData::SharedBlock::SharedBlock(UniformBlock *b): + used(0), + dirty(0), + block(b) +{ + indices.type_flag = 0xFD; +} + +const UInt8 *ProgramData::SharedBlock::get_uniform_indices() const +{ + return (indices.type_flag==0xFE ? indices.dynamic.values : indices.values); } -ProgramData::Block::Block(): - dirty(false), - block(0) +ProgramData::ProgramBlock::ProgramBlock(): + bind_point(-1), + block(0), + shared(0) +{ } + +ProgramData::ProgramBlock::ProgramBlock(int p, SharedBlock *b): + bind_point(p), + block((b && b->used) ? b->block : 0), + shared(b) +{ } + + +ProgramData::ProgramUniforms::ProgramUniforms(): + used(ALL_ONES), + dirty(ALL_ONES) { } ProgramData::Loader::Loader(ProgramData &pd): DataFile::ObjectLoader(pd) { + add("uniform", &Loader::uniform1i); add("uniform1i", &Loader::uniform1i); + add("uniform", &Loader::uniform1f); add("uniform1f", &Loader::uniform1f); + add("uniform", &Loader::uniform2i); + add("uniform2i", &Loader::uniform2i); + add("uniform", &Loader::uniform2f); add("uniform2f", &Loader::uniform2f); + add("uniform", &Loader::uniform3i); + add("uniform3i", &Loader::uniform3i); + add("uniform", &Loader::uniform3f); add("uniform3f", &Loader::uniform3f); + add("uniform", &Loader::uniform4i); + add("uniform4i", &Loader::uniform4i); + add("uniform", &Loader::uniform4f); add("uniform4f", &Loader::uniform4f); + add("uniform1i_array", &Loader::uniform1i_array); + add("uniform1f_array", &Loader::uniform1f_array); + add("uniform2f_array", &Loader::uniform2f_array); + add("uniform3f_array", &Loader::uniform3f_array); + add("uniform4f_array", &Loader::uniform4f_array); + add("uniform_array", &Loader::uniform_array); } void ProgramData::Loader::uniform1i(const string &n, int v) @@ -190,20 +666,200 @@ void ProgramData::Loader::uniform1f(const string &n, float v) obj.uniform(n, v); } +void ProgramData::Loader::uniform2i(const string &n, int v0, int v1) +{ + obj.uniform(n, v0, v1); +} + void ProgramData::Loader::uniform2f(const string &n, float v0, float v1) { obj.uniform(n, v0, v1); } +void ProgramData::Loader::uniform3i(const string &n, int v0, int v1, int v2) +{ + obj.uniform(n, v0, v1, v2); +} + void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2) { obj.uniform(n, v0, v1, v2); } +void ProgramData::Loader::uniform4i(const string &n, int v0, int v1, int v2, int v3) +{ + obj.uniform(n, v0, v1, v2, v3); +} + void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3) { obj.uniform(n, v0, v1, v2, v3); } +void ProgramData::Loader::uniform_array_(const string &n, DataType t, unsigned e) +{ + ArrayLoader ldr(t, e); + load_sub_with(ldr); + unsigned size = ldr.get_size(); + if(!size) + throw logic_error("empty uniform array"); + + DataType type = ldr.get_data_type(); + unsigned elem_size = ldr.get_element_size(); + if(type==INT) + { + const int *data = reinterpret_cast(ldr.get_data()); + if(elem_size==1) + obj.uniform1_array(n, size, data); + else if(elem_size==2) + obj.uniform2_array(n, size, data); + else if(elem_size==3) + obj.uniform3_array(n, size, data); + else if(elem_size==4) + obj.uniform4_array(n, size, data); + else + throw logic_error("unsupported combination of array type and element size"); + } + else if(type==FLOAT) + { + const float *data = reinterpret_cast(ldr.get_data()); + if(elem_size==1) + obj.uniform1_array(n, size, data); + else if(elem_size==2) + obj.uniform2_array(n, size, data); + else if(elem_size==3) + obj.uniform3_array(n, size, data); + else if(elem_size==4) + obj.uniform4_array(n, size, data); + else + throw logic_error("unsupported combination of array type and element size"); + } + else + throw logic_error("unsupported array type"); +} + +void ProgramData::Loader::uniform1i_array(const string &n) +{ + uniform_array_(n, INT, 1); +} + +void ProgramData::Loader::uniform1f_array(const string &n) +{ + uniform_array_(n, FLOAT, 1); +} + +void ProgramData::Loader::uniform2i_array(const string &n) +{ + uniform_array_(n, INT, 2); +} + +void ProgramData::Loader::uniform2f_array(const string &n) +{ + uniform_array_(n, FLOAT, 2); +} + +void ProgramData::Loader::uniform3i_array(const string &n) +{ + uniform_array_(n, INT, 3); +} + +void ProgramData::Loader::uniform3f_array(const string &n) +{ + uniform_array_(n, FLOAT, 3); +} + +void ProgramData::Loader::uniform4i_array(const string &n) +{ + uniform_array_(n, INT, 4); +} + +void ProgramData::Loader::uniform4f_array(const string &n) +{ + uniform_array_(n, FLOAT, 4); +} + +void ProgramData::Loader::uniform_array(const string &n) +{ + uniform_array_(n, static_cast(0), 0); +} + + +ProgramData::ArrayLoader::ArrayLoader(DataType t, unsigned e): + type(t), + element_size(e) +{ + add("uniform", &ArrayLoader::uniform1i); + add("uniform1i", &ArrayLoader::uniform1i); + add("uniform", &ArrayLoader::uniform1f); + add("uniform1f", &ArrayLoader::uniform1f); + add("uniform", &ArrayLoader::uniform2f); + add("uniform2f", &ArrayLoader::uniform2f); + add("uniform", &ArrayLoader::uniform3f); + add("uniform3f", &ArrayLoader::uniform3f); + add("uniform", &ArrayLoader::uniform4f); + add("uniform4f", &ArrayLoader::uniform4f); +} + +void ProgramData::ArrayLoader::uniform(DataType t, unsigned e, const void *v) +{ + if(element_size && (t!=type || e!=element_size)) + throw logic_error("heterogeneous array contents"); + + if(!element_size) + { + type = t; + element_size = e; + } + + const char *cv = reinterpret_cast(v); + data.insert(data.end(), cv, cv+element_size*4); +} + +void ProgramData::ArrayLoader::uniform1i(int v) +{ + uniform(INT, 1, &v); +} + +void ProgramData::ArrayLoader::uniform1f(float v) +{ + uniform(FLOAT, 1, &v); +} + +void ProgramData::ArrayLoader::uniform2i(int v0, int v1) +{ + int va[2] = { v0, v1 }; + uniform(INT, 2, va); +} + +void ProgramData::ArrayLoader::uniform2f(float v0, float v1) +{ + float va[2] = { v0, v1 }; + uniform(FLOAT, 2, va); +} + +void ProgramData::ArrayLoader::uniform3i(int v0, int v1, int v2) +{ + int va[3] = { v0, v1, v2 }; + uniform(INT, 3, va); +} + +void ProgramData::ArrayLoader::uniform3f(float v0, float v1, float v2) +{ + float va[3] = { v0, v1, v2 }; + uniform(FLOAT, 3, va); +} + +void ProgramData::ArrayLoader::uniform4i(int v0, int v1, int v2, int v3) +{ + int va[4] = { v0, v1, v2, v3 }; + uniform(INT, 4, va); +} + +void ProgramData::ArrayLoader::uniform4f(float v0, float v1, float v2, float v3) +{ + float va[4] = { v0, v1, v2, v3 }; + uniform(FLOAT, 4, va); +} + } // namespace GL } // namespace Msp