X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.cpp;h=3561719725501a4ca7663ad4ae6c3e825e6bd10b;hb=ed7ca8892daceebb963950945fed5e75bd96a8a1;hp=1e4f5c1d27ceb1e3599079ecd67e455efc387c93;hpb=8dd40d3723cb2309ffcca5e041898a767cd7cdea;p=libs%2Fgl.git diff --git a/source/programdata.cpp b/source/programdata.cpp index 1e4f5c1d..35617197 100644 --- a/source/programdata.cpp +++ b/source/programdata.cpp @@ -24,7 +24,7 @@ ProgramData::ProgramData(const Program *p): // Blocks are intentionally left uncopied ProgramData::ProgramData(const ProgramData &other): - tied_program(0), + tied_program(other.tied_program), uniforms(other.uniforms), last_block(0), buffer(0), @@ -34,6 +34,23 @@ ProgramData::ProgramData(const ProgramData &other): i->value = i->value->clone(); } +ProgramData::ProgramData(const ProgramData &other, const Program *p): + tied_program(p), + last_block(0), + buffer(0), + dirty(0) +{ + if(tied_program) + { + for(vector::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i) + tied_program->get_uniform_info(i->name); + } + + uniforms = other.uniforms; + for(vector::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + i->value = i->value->clone(); +} + ProgramData &ProgramData::operator=(const ProgramData &other) { tied_program = other.tied_program; @@ -210,6 +227,36 @@ void ProgramData::uniform_matrix2(const string &name, const float *v) uniform(name, new UniformMatrix2x2f(v)); } +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix3x2(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix3x2(const string &name, const float *v) +{ + uniform(name, new UniformMatrix3x2f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix4x2(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix4x2(const string &name, const float *v) +{ + uniform(name, new UniformMatrix4x2f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix2x3(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix2x3(const string &name, const float *v) +{ + uniform(name, new UniformMatrix2x3f(v)); +} + void ProgramData::uniform(const string &name, const LinAl::Matrix &m) { uniform_matrix3(name, &m(0, 0)); @@ -220,6 +267,36 @@ void ProgramData::uniform_matrix3(const string &name, const float *v) uniform(name, new UniformMatrix3x3f(v)); } +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix4x3(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix4x3(const string &name, const float *v) +{ + uniform(name, new UniformMatrix4x3f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix2x4(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix2x4(const string &name, const float *v) +{ + uniform(name, new UniformMatrix2x4f(v)); +} + +void ProgramData::uniform(const string &name, const LinAl::Matrix &m) +{ + uniform_matrix3x4(name, &m(0, 0)); +} + +void ProgramData::uniform_matrix3x4(const string &name, const float *v) +{ + uniform(name, new UniformMatrix3x4f(v)); +} + void ProgramData::uniform(const string &name, const Matrix &m) { uniform_matrix4(name, m.data()); @@ -275,11 +352,41 @@ void ProgramData::uniform_matrix2_array(const string &name, unsigned n, const fl uniform(name, new UniformArray(n, v)); } +void ProgramData::uniform_matrix3x2_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix4x2_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix2x3_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + void ProgramData::uniform_matrix3_array(const string &name, unsigned n, const float *v) { uniform(name, new UniformArray(n, v)); } +void ProgramData::uniform_matrix4x3_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix2x4_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + +void ProgramData::uniform_matrix3x4_array(const string &name, unsigned n, const float *v) +{ + uniform(name, new UniformArray(n, v)); +} + void ProgramData::uniform_matrix4_array(const string &name, unsigned n, const float *v) { uniform(name, new UniformArray(n, v));