X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.cpp;h=1287914005055ff91bb2102260daf4b28d50e710;hb=fa5b232a16e11d7950e80764497f0167ec9e3b41;hp=ed4b0a292b339ddc8c8bea858281949e96fca118;hpb=6afbace895a7bbcf216ab8e48280ea0303ab5892;p=libs%2Fgl.git diff --git a/source/programdata.cpp b/source/programdata.cpp index ed4b0a29..12879140 100644 --- a/source/programdata.cpp +++ b/source/programdata.cpp @@ -1,4 +1,4 @@ -#include "arb_shader_objects.h" +#include #include "buffer.h" #include "color.h" #include "error.h" @@ -33,6 +33,24 @@ ProgramData::ProgramData(const ProgramData &other): i->second = i->second->clone(); } +ProgramData &ProgramData::operator=(const ProgramData &other) +{ + for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) + delete i->second; + uniforms.clear(); + + for(UniformMap::const_iterator i=other.uniforms.begin(); i!=other.uniforms.end(); ++i) + uniforms.insert(uniforms.end(), UniformMap::value_type(i->first, i->second->clone())); + + for(BlockMap::iterator i=blocks.begin(); i!=blocks.end(); ++i) + delete i->second.block; + blocks.clear(); + + changes = NO_CHANGES; + + return *this; +} + ProgramData::~ProgramData() { for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) @@ -119,16 +137,24 @@ void ProgramData::uniform4(const string &name, const float *v) uniform(name, new Uniform4f(v)); } -void ProgramData::uniform_matrix4(const string &name, const float *v) +void ProgramData::uniform_matrix2(const string &name, const float *v) { - uniform(name, new UniformMatrix4x4f(v)); + uniform(name, new UniformMatrix2x2f(v)); +} + +void ProgramData::uniform_matrix3(const string &name, const float *v) +{ + uniform(name, new UniformMatrix3x3f(v)); } -void ProgramData::uniform_matrix4(const string &name, const Matrix &m) +void ProgramData::uniform(const string &name, const Matrix &m) { - float v[16]; - copy(m.data(), m.data()+16, v); - uniform_matrix4(name, v); + uniform_matrix4(name, m.data()); +} + +void ProgramData::uniform_matrix4(const string &name, const float *v) +{ + uniform(name, new UniformMatrix4x4f(v)); } void ProgramData::uniform1_array(const string &name, unsigned n, const float *v)