X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogramdata.cpp;h=01927063377b693b72c9ede4cabdb050ecd91067;hb=3b159edbe4e80a2bc19c4c2fcd42cb996b9fbfe0;hp=d0de3c05565d182663e099f2fde904afa32ed4b8;hpb=9afdf8a0813de5c4d5277b0ccbfe86051af5624e;p=libs%2Fgl.git diff --git a/source/programdata.cpp b/source/programdata.cpp index d0de3c05..01927063 100644 --- a/source/programdata.cpp +++ b/source/programdata.cpp @@ -1,3 +1,4 @@ +#include #include "buffer.h" #include "color.h" #include "error.h" @@ -99,17 +100,34 @@ void ProgramData::uniform(const string &name, float v) uniform(name, new Uniform1f(v)); } +void ProgramData::uniform(const string &name, int v0, int v1) +{ + int va[2] = { v0, v1 }; + uniform2(name, va); +} + void ProgramData::uniform(const string &name, float v0, float v1) { float va[2] = { v0, v1 }; uniform2(name, va); } +void ProgramData::uniform2(const string &name, const int *v) +{ + uniform(name, new Uniform2i(v)); +} + void ProgramData::uniform2(const string &name, const float *v) { uniform(name, new Uniform2f(v)); } +void ProgramData::uniform(const string &name, int v0, int v1, int v2) +{ + int va[3] = { v0, v1, v2 }; + uniform3(name, va); +} + void ProgramData::uniform(const string &name, float v0, float v1, float v2) { float va[3] = { v0, v1, v2 }; @@ -121,11 +139,22 @@ void ProgramData::uniform(const string &name, const Vector3 &v) uniform(name, v.x, v.y, v.z); } +void ProgramData::uniform3(const string &name, const int *v) +{ + uniform(name, new Uniform3i(v)); +} + void ProgramData::uniform3(const string &name, const float *v) { uniform(name, new Uniform3f(v)); } +void ProgramData::uniform(const string &name, int v0, int v1, int v2, int v3) +{ + int va[4] = { v0, v1, v2, v3 }; + uniform4(name, va); +} + void ProgramData::uniform(const string &name, float v0, float v1, float v2, float v3) { float va[4] = { v0, v1, v2, v3 }; @@ -142,6 +171,11 @@ void ProgramData::uniform(const string &name, const Color &c) uniform(name, c.r, c.g, c.b, c.a); } +void ProgramData::uniform4(const string &name, const int *v) +{ + uniform(name, new Uniform4i(v)); +} + void ProgramData::uniform4(const string &name, const float *v) { uniform(name, new Uniform4f(v)); @@ -187,16 +221,31 @@ void ProgramData::uniform1_array(const string &name, unsigned n, const float *v) uniform(name, new UniformArray(n, v)); } +void ProgramData::uniform2_array(const string &name, unsigned n, const int *v) +{ + uniform(name, new UniformArray(n, v)); +} + void ProgramData::uniform2_array(const string &name, unsigned n, const float *v) { uniform(name, new UniformArray(n, v)); } +void ProgramData::uniform3_array(const string &name, unsigned n, const int *v) +{ + uniform(name, new UniformArray(n, v)); +} + void ProgramData::uniform3_array(const string &name, unsigned n, const float *v) { uniform(name, new UniformArray(n, v)); } +void ProgramData::uniform4_array(const string &name, unsigned n, const int *v) +{ + uniform(name, new UniformArray(n, v)); +} + void ProgramData::uniform4_array(const string &name, unsigned n, const float *v) { uniform(name, new UniformArray(n, v)); @@ -327,7 +376,7 @@ void ProgramData::apply() const /* If any blocks stored in the buffer were updated, bind the buffer here to avoid state thrashing. */ - if(buffered_blocks_updated) + if(buffered_blocks_updated && !ARB_direct_state_access) buffer->bind(); } @@ -370,10 +419,16 @@ ProgramData::Loader::Loader(ProgramData &pd): add("uniform1i", &Loader::uniform1i); add("uniform", &Loader::uniform1f); add("uniform1f", &Loader::uniform1f); + add("uniform", &Loader::uniform2i); + add("uniform2i", &Loader::uniform2i); add("uniform", &Loader::uniform2f); add("uniform2f", &Loader::uniform2f); + add("uniform", &Loader::uniform3i); + add("uniform3i", &Loader::uniform3i); add("uniform", &Loader::uniform3f); add("uniform3f", &Loader::uniform3f); + add("uniform", &Loader::uniform4i); + add("uniform4i", &Loader::uniform4i); add("uniform", &Loader::uniform4f); add("uniform4f", &Loader::uniform4f); add("uniform1i_array", &Loader::uniform1i_array); @@ -394,16 +449,31 @@ void ProgramData::Loader::uniform1f(const string &n, float v) obj.uniform(n, v); } +void ProgramData::Loader::uniform2i(const string &n, int v0, int v1) +{ + obj.uniform(n, v0, v1); +} + void ProgramData::Loader::uniform2f(const string &n, float v0, float v1) { obj.uniform(n, v0, v1); } +void ProgramData::Loader::uniform3i(const string &n, int v0, int v1, int v2) +{ + obj.uniform(n, v0, v1, v2); +} + void ProgramData::Loader::uniform3f(const string &n, float v0, float v1, float v2) { obj.uniform(n, v0, v1, v2); } +void ProgramData::Loader::uniform4i(const string &n, int v0, int v1, int v2, int v3) +{ + obj.uniform(n, v0, v1, v2, v3); +} + void ProgramData::Loader::uniform4f(const string &n, float v0, float v1, float v2, float v3) { obj.uniform(n, v0, v1, v2, v3); @@ -424,6 +494,12 @@ void ProgramData::Loader::uniform_array_(const string &n, DataType t, unsigned e const int *data = reinterpret_cast(ldr.get_data()); if(elem_size==1) obj.uniform1_array(n, size, data); + else if(elem_size==2) + obj.uniform2_array(n, size, data); + else if(elem_size==3) + obj.uniform3_array(n, size, data); + else if(elem_size==4) + obj.uniform4_array(n, size, data); else throw logic_error("unsupported combination of array type and element size"); } @@ -455,16 +531,31 @@ void ProgramData::Loader::uniform1f_array(const string &n) uniform_array_(n, FLOAT, 1); } +void ProgramData::Loader::uniform2i_array(const string &n) +{ + uniform_array_(n, INT, 2); +} + void ProgramData::Loader::uniform2f_array(const string &n) { uniform_array_(n, FLOAT, 2); } +void ProgramData::Loader::uniform3i_array(const string &n) +{ + uniform_array_(n, INT, 3); +} + void ProgramData::Loader::uniform3f_array(const string &n) { uniform_array_(n, FLOAT, 3); } +void ProgramData::Loader::uniform4i_array(const string &n) +{ + uniform_array_(n, INT, 4); +} + void ProgramData::Loader::uniform4f_array(const string &n) { uniform_array_(n, FLOAT, 4); @@ -517,18 +608,36 @@ void ProgramData::ArrayLoader::uniform1f(float v) uniform(FLOAT, 1, &v); } +void ProgramData::ArrayLoader::uniform2i(int v0, int v1) +{ + int va[2] = { v0, v1 }; + uniform(INT, 2, va); +} + void ProgramData::ArrayLoader::uniform2f(float v0, float v1) { float va[2] = { v0, v1 }; uniform(FLOAT, 2, va); } +void ProgramData::ArrayLoader::uniform3i(int v0, int v1, int v2) +{ + int va[3] = { v0, v1, v2 }; + uniform(INT, 3, va); +} + void ProgramData::ArrayLoader::uniform3f(float v0, float v1, float v2) { float va[3] = { v0, v1, v2 }; uniform(FLOAT, 3, va); } +void ProgramData::ArrayLoader::uniform4i(int v0, int v1, int v2, int v3) +{ + int va[4] = { v0, v1, v2, v3 }; + uniform(INT, 4, va); +} + void ProgramData::ArrayLoader::uniform4f(float v0, float v1, float v2, float v3) { float va[4] = { v0, v1, v2, v3 };