X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogrambuilder.cpp;h=e1b34d0906aa3c7c02367e92982d353df2c908a3;hb=583e1d196458a33aea84e3fa6108beefb47f0972;hp=a2d49ac83c7ba6cb247f6a0a7df7808883b96da5;hpb=a005e42f923c3c9ea973b1d5ac283441104d8c17;p=libs%2Fgl.git diff --git a/source/programbuilder.cpp b/source/programbuilder.cpp index a2d49ac8..e1b34d09 100644 --- a/source/programbuilder.cpp +++ b/source/programbuilder.cpp @@ -44,10 +44,14 @@ Naming conventions: anything that might need them. */ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { - { FRAGMENT, "gl_FragColor", "vec4", "frag_color", "g" }, - { FRAGMENT, "frag_color", "vec4", "basic_color", "!e!l" }, - { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" }, - { FRAGMENT, "frag_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" }, + { FRAGMENT, "gl_FragColor", "vec4", "frag_color", 0 }, + { FRAGMENT, "frag_color", "vec4", "incoming_color", "!f" }, + { FRAGMENT, "frag_color", "vec4", "vec4(mix(fog_color.rgb, incoming_color.rgb, fog_value), incoming_color.a)", "f" }, + { FRAGMENT, "fog_value", "float", "exp(-fog_coord*fog_density)", 0 }, + + { FRAGMENT, "incoming_color", "vec4", "basic_color", "!e!l" }, + { FRAGMENT, "incoming_color", "vec4", "vec4(rgb_surface, surface_alpha)", "!el" }, + { FRAGMENT, "incoming_color", "vec4", "vec4(rgb_surface+rgb_reflection, surface_alpha)", "e" }, { FRAGMENT, "rgb_reflection", "vec3", "reflect_sample.rgb*reflectivity", 0 }, { FRAGMENT, "reflect_sample", "vec4", "textureCube(environment, env_reflect_dir)", 0 }, @@ -106,6 +110,7 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { FRAGMENT, "diffuse_sample", "vec4", "texture2D(diffusemap, texture_coord)", 0 }, { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 }, + { VERTEX, "fog_coord", "float", "-eye_vertex.z", 0 }, { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", 0 }, { VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" }, { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 }, @@ -143,6 +148,8 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { UNIFORM, "Lighting::sky_color", "vec4", 0, 0 }, { UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 }, { UNIFORM, "Lighting::horizon_limit", "float", 0, 0 }, + { UNIFORM, "Lighting::fog_color", "vec4", "gl_Fog.color", 0 }, + { UNIFORM, "Lighting::fog_density", "float", "gl_Fog.density", 0 }, { UNIFORM, "Material::material", "MaterialParameters", "gl_FrontMaterial", 0 }, { TYPE, "LightSourceParameters", "struct { vec4 position; vec4 diffuse; vec4 specular; }", "gl_LightSourceParameters", 0 }, @@ -236,9 +243,12 @@ ProgramBuilder::ProgramBuilder(const StandardFeatures &f): } } - if((get_gl_api()==OPENGL && !features.legacy) || (get_gl_api()==OPENGL_ES2 && get_glsl_version()>=Version(3, 0))) + if(!features.legacy) { + aliases["texture1D"] = "texture"; aliases["texture2D"] = "texture"; + aliases["texture3D"] = "texture"; + aliases["textureCube"] = "texture"; aliases["shadow2D"] = "texture"; } else @@ -345,8 +355,9 @@ void ProgramBuilder::add_shaders(Program &prog) const for(list::iterator i=variables.end(); i!=variables.begin(); ) (--i)->resolve_array(features); + bool legacy_variables = evaluate_flags("g"); for(list::const_iterator i=resolved_vars.begin(); i!=resolved_vars.end(); ++i) - (*i)->check_inline(features.legacy, !optimize); + (*i)->check_inline(legacy_variables, !optimize); prog.attach_shader_owned(new VertexShader(create_source(resolved_vars, VERTEX))); prog.attach_shader_owned(new FragmentShader(create_source(resolved_vars, FRAGMENT))); @@ -376,7 +387,6 @@ string ProgramBuilder::create_source(const list &variables, Va { string source; - bool legacy_qualifiers = features.legacy || (get_gl_api()==OPENGL_ES2 && !(get_glsl_version()>=Version(3, 0))); bool use_blocks = !features.legacy && ARB_uniform_buffer_object; if(!features.legacy) @@ -385,7 +395,6 @@ string ProgramBuilder::create_source(const list &variables, Va { if(use_blocks) source += "#version 300 es\n"; - source += "precision mediump float;\n"; } else { @@ -395,6 +404,9 @@ string ProgramBuilder::create_source(const list &variables, Va } } + if(get_gl_api()==OPENGL_ES2) + source += "precision mediump float;\n"; + set declared_types; set uniform_blocks; for(list::const_iterator i=variables.begin(); i!=variables.end(); ++i) @@ -431,13 +443,13 @@ string ProgramBuilder::create_source(const list &variables, Va if(iface&INPUT) { - const char *qualifier = (legacy_qualifiers ? scope==VERTEX ? "attribute" : "varying" : "in"); + const char *qualifier = (features.legacy ? scope==VERTEX ? "attribute" : "varying" : "in"); source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope-1])); } if(iface&OUTPUT) { - const char *qualifier = (legacy_qualifiers ? "varying" : "out"); + const char *qualifier = (features.legacy ? "varying" : "out"); source += format("%s %s;\n", qualifier, (*i)->create_declaration(interfaces[scope])); } } @@ -715,12 +727,17 @@ ProgramBuilder::StandardFeatures::StandardFeatures(): lighting(false), max_lights(1), skylight(false), + fog(false), specular(false), normalmap(false), shadow(false), - reflection(false), - legacy(get_gl_api()==OPENGL && !(get_glsl_version()>=Version(1, 30))) -{ } + reflection(false) +{ + if(get_gl_api()==OPENGL_ES2) + legacy = !(get_glsl_version()>=Version(3, 0)); + else + legacy = !(get_glsl_version()>=Version(1, 30)); +} string ProgramBuilder::StandardFeatures::create_flags() const { @@ -739,11 +756,13 @@ string ProgramBuilder::StandardFeatures::create_flags() const if(normalmap) flags += 'n'; } + if(fog) + flags += 'f'; if(shadow) flags += 's'; if(reflection) flags += 'e'; - if(legacy) + if(legacy && get_gl_api()==OPENGL) flags += 'g'; return flags; @@ -1069,6 +1088,7 @@ ProgramBuilder::StandardFeatures::Loader::Loader(StandardFeatures &f): DataFile::ObjectLoader(f) { add("custom", &StandardFeatures::custom); + add("fog", &StandardFeatures::fog); add("lighting", &StandardFeatures::lighting); add("material", &StandardFeatures::material); add("max_lights", &StandardFeatures::max_lights);