X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogrambuilder.cpp;h=91575d0dfe436b9e1aa794496303db8fa8d71f75;hb=20703b6d4dfd0836cdb787bd416d4ae9bf010602;hp=8e4d13855314b383033175be8a2e6a7b47971735;hpb=bb52497591bb827c2581cbf02e53785e39f9cfcd;p=libs%2Fgl.git diff --git a/source/programbuilder.cpp b/source/programbuilder.cpp index 8e4d1385..91575d0d 100644 --- a/source/programbuilder.cpp +++ b/source/programbuilder.cpp @@ -71,12 +71,17 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb", "!t" }, { FRAGMENT, "rgb_surface_ambient", "vec3", "rgb_illumination_ambient*material.ambient.rgb*tex_sample.rgb", "t" }, - { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb", 0 }, + { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb", "!y" }, + { FRAGMENT, "rgb_illumination_ambient", "vec3", "ambient_color.rgb+l_skylight*sky_color.rgb", "y" }, + { FRAGMENT, "l_skylight", "float", "dot(n_zzz_normal, zzz_sky_dir)*0.5+0.5", 0 }, { FRAGMENT, "rgb_surface_specular", "vec3", "rgb_illumination_specular*material.specular.rgb", 0 }, - { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_light_specular", "!s" }, - { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_light_specular*l_shadow", "s" }, + { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_illumination_specular_direct", "!y|e" }, + { FRAGMENT, "rgb_illumination_specular", "vec3", "rgb_illumination_specular_direct+l_sky_specular*sky_color.rgb", "y!e" }, + { FRAGMENT, "rgb_illumination_specular_direct", "vec3", "rgb_light_specular", "!s" }, + { FRAGMENT, "rgb_illumination_specular_direct", "vec3", "rgb_light_specular*l_shadow", "s" }, { FRAGMENT, "rgb_light_specular[i]", "vec3", "l_specular[i]*light_sources[i].specular.rgb", 0 }, + { FRAGMENT, "l_sky_specular", "float", "pow((1.0-pow(clamp(dot(zzz_reflect_dir, zzz_sky_dir)-horizon_limit, -1.0, 0.0), 2.0)), material.shininess/2.0)", 0 }, { FRAGMENT, "l_specular[i]", "float", "pow(max(dot(n_zzz_half_vec[i], n_zzz_normal), 0.0), material.shininess)", 0 }, { FRAGMENT, "rgb_surface_diffuse", "vec3", "rgb_illumination_diffuse*material.diffuse.rgb", "!t" }, @@ -100,6 +105,7 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 }, { VERTEX, "shd_vertex", "vec3", "vec3(dot(eye_vertex, gl_EyePlaneS[shadow_unit]), dot(eye_vertex, gl_EyePlaneT[shadow_unit]), dot(eye_vertex, gl_EyePlaneR[shadow_unit]))", "g" }, { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", "!g" }, + { VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" }, { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 }, { VERTEX, "eye_light_dir[i]", "vec3", "normalize(eye_light_position[i].xyz-eye_vertex.xyz*eye_light_position[i].w)", 0 }, { VERTEX, "eye_light_position[i]", "vec4", "light_sources[i].position", 0 }, @@ -133,6 +139,9 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { UNIFORM, "shd_eye_matrix", "mat4", 0, 0 }, { UNIFORM, "light_sources", "struct { vec4 position; vec4 diffuse; vec4 specular; }[MAX_LIGHTS]", "gl_LightSource[i]", 0 }, { UNIFORM, "ambient_color", "vec4", 0, 0 }, + { UNIFORM, "sky_color", "vec4", 0, 0 }, + { UNIFORM, "eye_sky_dir", "vec3", 0, 0 }, + { UNIFORM, "horizon_limit", "float", 0, 0 }, { UNIFORM, "material", "struct { vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }", "gl_FrontMaterial", 0 }, // Terminator entry @@ -616,6 +625,8 @@ string ProgramBuilder::StandardFeatures::create_flags() const if(lighting) { flags += 'l'; + if(skylight) + flags += 'y'; if(specular) flags += 'p'; if(normalmap) @@ -932,6 +943,7 @@ ProgramBuilder::StandardFeatures::Loader::Loader(StandardFeatures &f): add("normalmap", &StandardFeatures::normalmap); add("reflection", &StandardFeatures::reflection); add("shadow", &StandardFeatures::shadow); + add("skylight", &StandardFeatures::skylight); add("specular", &StandardFeatures::specular); add("texture", &StandardFeatures::texture); }