X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogrambuilder.cpp;h=1e8f55773de8081a9ae99504289df7d7e5418f63;hb=f1b12c992db974c679d85ae6ec22cd318199d0d5;hp=4dcdaf5ef8969070ccd19001cab0f40e374bde47;hpb=41264797bc55f27411555b3c217a80c791154afc;p=libs%2Fgl.git diff --git a/source/programbuilder.cpp b/source/programbuilder.cpp index 4dcdaf5e..1e8f5577 100644 --- a/source/programbuilder.cpp +++ b/source/programbuilder.cpp @@ -58,7 +58,8 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { FRAGMENT, "rgb_surface", "vec3", "rgb_lit_surface", "l" }, { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb", "!s" }, { FRAGMENT, "rgb_unlit_surface", "vec3", "basic_color.rgb*l_shadow", "s" }, - { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m" }, + { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse", "!m!t" }, + { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_illumination_diffuse*tex_sample.rgb", "!mt" }, { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse", "m!p" }, { FRAGMENT, "rgb_lit_surface", "vec3", "rgb_surface_ambient+rgb_surface_diffuse+rgb_surface_specular", "mp" }, @@ -105,8 +106,7 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { FRAGMENT, "tex_sample", "vec4", "texture2D(texture, texture_coord)", 0 }, { VERTEX, "gl_Position", "vec4", "projection_matrix*eye_vertex", 0 }, - { VERTEX, "shd_vertex", "vec3", "vec3(dot(eye_vertex, gl_EyePlaneS[shadow_unit]), dot(eye_vertex, gl_EyePlaneT[shadow_unit]), dot(eye_vertex, gl_EyePlaneR[shadow_unit]))", "g" }, - { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", "!g" }, + { VERTEX, "shd_vertex", "vec3", "(shd_eye_matrix*eye_vertex).xyz", 0 }, { VERTEX, "tbn_sky_dir", "vec3", "eye_sky_dir*eye_tbn_matrix", "n" }, { VERTEX, "tbn_light_dir[i]", "vec3", "eye_light_dir[i]*eye_tbn_matrix", 0 }, { VERTEX, "eye_light_dir[i]", "vec3", "normalize(eye_light_position[i].xyz-eye_vertex.xyz*eye_light_position[i].w)", 0 }, @@ -127,20 +127,19 @@ const ProgramBuilder::VariableDefinition ProgramBuilder::standard_variables[] = { ATTRIBUTE, "tangent", "vec3", 0, 0 }, { ATTRIBUTE, "binormal", "vec3", 0, 0 }, - { UNIFORM, "ShadowMap::shadow_unit", "int", 0, 0 }, { UNIFORM, "texture", "sampler2D", 0, 0 }, { UNIFORM, "shadow", "sampler2DShadow", 0, 0 }, { UNIFORM, "ShadowMap::shadow_darkness", "float", 0, 0 }, { UNIFORM, "normalmap", "sampler2D", 0, 0 }, { UNIFORM, "environment", "samplerCube", 0, 0 }, { UNIFORM, "EnvMap::env_eye_matrix", "mat3", 0, 0 }, - { UNIFORM, "EnvMap::reflectivity", "float", 0, 0 }, - { UNIFORM, "eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 }, - { UNIFORM, "eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 }, - { UNIFORM, "projection_matrix", "mat4", "gl_ProjectionMatrix", 0 }, + { UNIFORM, "Material::reflectivity", "float", 0, 0 }, + { UNIFORM, "Transform::eye_obj_matrix", "mat4", "gl_ModelViewMatrix", 0 }, + { UNIFORM, "Transform::eye_obj_normal_matrix", "mat3", "gl_NormalMatrix", 0 }, + { UNIFORM, "Transform::projection_matrix", "mat4", "gl_ProjectionMatrix", 0 }, { UNIFORM, "ShadowMap::shd_eye_matrix", "mat4", 0, 0 }, { UNIFORM, "Lighting::light_sources", "LightSourceParameters[MAX_LIGHTS]", "gl_LightSource[i]", 0 }, - { UNIFORM, "Lighting::ambient_color", "vec4", 0, 0 }, + { UNIFORM, "Lighting::ambient_color", "vec4", "gl_LightModel.ambient", 0 }, { UNIFORM, "Lighting::sky_color", "vec4", 0, 0 }, { UNIFORM, "Lighting::eye_sky_dir", "vec3", 0, 0 }, { UNIFORM, "Lighting::horizon_limit", "float", 0, 0 },