X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.h;h=faaf2ac4c081c8fcadc84e366244eda74fe1a55c;hb=11629d96f9cce3ae7f60132d1fe560ded02c9200;hp=4feb862d29483cf99359e52750d671726e1175ef;hpb=5ae4b0008b25072b5716f0cb585133315625a661;p=libs%2Fgl.git diff --git a/source/program.h b/source/program.h index 4feb862d..faaf2ac4 100644 --- a/source/program.h +++ b/source/program.h @@ -1,8 +1,8 @@ #ifndef MSP_GL_PROGRAM_H_ #define MSP_GL_PROGRAM_H_ -#include #include +#include #include #include "bindable.h" #include "gl.h" @@ -31,6 +31,7 @@ public: void attribute(unsigned, const std::string &); void fragment_shader(const std::string &); + void geometry_shader(const std::string &); void standard(); void vertex_shader(const std::string &); }; @@ -58,9 +59,18 @@ public: LayoutHash layout_hash; }; - typedef std::list ShaderList; + struct AttributeInfo + { + std::string name; + unsigned location; + unsigned size; + GLenum type; + }; + + typedef std::vector ShaderList; typedef std::map UniformMap; typedef std::map UniformBlockMap; + typedef std::map AttributeMap; private: unsigned id; @@ -70,14 +80,20 @@ private: UniformBlockMap uniform_blocks; UniformMap uniforms; LayoutHash uniform_layout_hash; - bool legacy_vars; + AttributeMap attributes; public: /// Constructs an empty Program with no Shaders attached. Program(); +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" /// Constructs a Program with standard features. - Program(const ProgramBuilder::StandardFeatures &); + DEPRECATED Program(const ProgramBuilder::StandardFeatures &); +#pragma GCC diagnostic pop + + /// Constructs a Program from unified source code using ProgramCompiler. + Program(const std::string &); /// Constructs a Program from vertex and fragment shader source code. Program(const std::string &, const std::string &); @@ -90,7 +106,7 @@ public: void attach_shader(Shader &shader); void attach_shader_owned(Shader *shader); void detach_shader(Shader &shader); - const ShaderList &get_shaders() const { return shaders; } + const ShaderList &get_attached_shaders() const { return shaders; } void bind_attribute(unsigned, const std::string &); void bind_attribute(VertexComponent, const std::string &); @@ -98,6 +114,10 @@ public: void link(); private: + static void require_type(GLenum); + void query_uniforms(); + void query_uniform_blocks(const std::vector &); + void query_attributes(); static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); public: @@ -110,8 +130,9 @@ public: const UniformMap &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; int get_uniform_location(const std::string &) const; - - bool uses_legacy_variables() const { return legacy_vars; } + const AttributeMap &get_attributes() const { return attributes; } + const AttributeInfo &get_attribute_info(const std::string &) const; + int get_attribute_location(const std::string &) const; void bind() const; static void unbind();