X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.h;h=f007fb3a5d3636b72820ffb9b6656e7860172977;hb=3f285d3f4fd0a6790bf1efa780284dc7ba2287a2;hp=a77a70d708102fcf9345e33b80ab273bd97bda9e;hpb=85facfb688035b5bbc9a3a87d080582fbf34930b;p=libs%2Fgl.git diff --git a/source/program.h b/source/program.h index a77a70d7..f007fb3a 100644 --- a/source/program.h +++ b/source/program.h @@ -11,7 +11,7 @@ Distributed under the LGPL #include #include #include -#include "shader.h" +#include #include "types.h" namespace Msp { @@ -21,25 +21,55 @@ class Shader; class Program { +private: + uint id; + std::list shaders; + bool del_shaders; + bool linked; + + static Program *cur_prog; + public: + class Loader: public DataFile::Loader + { + private: + Program &prog; + + public: + Loader(Program &); + ~Loader(); + + private: + void vertex_shader(const std::string &); + void fragment_shader(const std::string &); + }; + Program(); + Program(const std::string &, const std::string &); virtual ~Program(); void attach_shader(Shader &shader); void detach_shader(Shader &shader); + const std::list &get_shaders() const { return shaders; } + void set_del_shaders(bool); void bind_attribute(int, const std::string &); bool link(); int get_param(GLenum param) const; + bool get_linked() const { return linked; } std::string get_info_log() const; void bind(); + int get_uniform_location(const std::string &) const; + void uniform(int, int); + void uniform(int, float); + void uniform(int, float, float); + void uniform(int, float, float, float); + void uniform(int, float, float, float, float); + void uniform_matrix4(int, const float *); static void unbind(); -private: - uint id; - std::list shaders; - bool linked; - static Program *cur_prog; +private: + void maybe_bind(); }; } // namespace GL