X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.h;h=734d665b3d5e21c5ec6e1efe8a7106980c5da003;hb=a40fc85277dba5c34402a0e703d038efd30cc57b;hp=53daaa76caad73669d09aaab4ba21453e9a3b107;hpb=fc0f53b1981436d39a27884376e852dca5671fda;p=libs%2Fgl.git diff --git a/source/program.h b/source/program.h index 53daaa76..734d665b 100644 --- a/source/program.h +++ b/source/program.h @@ -1,8 +1,8 @@ #ifndef MSP_GL_PROGRAM_H_ #define MSP_GL_PROGRAM_H_ -#include #include +#include #include #include "bindable.h" #include "gl.h" @@ -31,6 +31,7 @@ public: void attribute(unsigned, const std::string &); void fragment_shader(const std::string &); + void geometry_shader(const std::string &); void standard(); void vertex_shader(const std::string &); }; @@ -58,9 +59,18 @@ public: LayoutHash layout_hash; }; - typedef std::list ShaderList; + struct AttributeInfo + { + std::string name; + unsigned location; + unsigned size; + GLenum type; + }; + + typedef std::vector ShaderList; typedef std::map UniformMap; typedef std::map UniformBlockMap; + typedef std::map AttributeMap; private: unsigned id; @@ -70,7 +80,7 @@ private: UniformBlockMap uniform_blocks; UniformMap uniforms; LayoutHash uniform_layout_hash; - bool legacy_vars; + AttributeMap attributes; public: /// Constructs an empty Program with no Shaders attached. @@ -79,6 +89,9 @@ public: /// Constructs a Program with standard features. Program(const ProgramBuilder::StandardFeatures &); + /// Constructs a Program from unified source code using ProgramCompiler. + Program(const std::string &); + /// Constructs a Program from vertex and fragment shader source code. Program(const std::string &, const std::string &); @@ -98,6 +111,9 @@ public: void link(); private: + void query_uniforms(); + void query_uniform_blocks(const std::vector &); + void query_attributes(); static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); public: @@ -110,8 +126,9 @@ public: const UniformMap &get_uniforms() const { return uniforms; } const UniformInfo &get_uniform_info(const std::string &) const; int get_uniform_location(const std::string &) const; - - bool uses_legacy_variables() const { return legacy_vars; } + const AttributeMap &get_attributes() const { return attributes; } + const AttributeInfo &get_attribute_info(const std::string &) const; + int get_attribute_location(const std::string &) const; void bind() const; static void unbind();