X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.h;h=53f060d2d99fdf4fd92e55b3fefd4a956c54da2e;hb=e3561c5c4d0b2caf00a0e50ce85c11a9fb62aa72;hp=e78c8ccd0bfef96d0da006827bd6e22dee527973;hpb=a1eb8711ba225bb4423868c50369ad5592465171;p=libs%2Fgl.git diff --git a/source/program.h b/source/program.h index e78c8ccd..53f060d2 100644 --- a/source/program.h +++ b/source/program.h @@ -31,10 +31,12 @@ public: void attribute(unsigned, const std::string &); void fragment_shader(const std::string &); + void geometry_shader(const std::string &); void standard(); void vertex_shader(const std::string &); }; + typedef unsigned LayoutHash; struct UniformBlockInfo; struct UniformInfo @@ -52,9 +54,9 @@ public: { std::string name; unsigned data_size; - unsigned bind_point; + int bind_point; std::vector uniforms; - unsigned layout_hash; + LayoutHash layout_hash; }; typedef std::list ShaderList; @@ -68,7 +70,7 @@ private: bool linked; UniformBlockMap uniform_blocks; UniformMap uniforms; - unsigned uniform_layout_hash; + LayoutHash uniform_layout_hash; bool legacy_vars; public: @@ -89,7 +91,7 @@ public: void attach_shader(Shader &shader); void attach_shader_owned(Shader *shader); void detach_shader(Shader &shader); - const ShaderList &get_shaders() const { return shaders; } + const ShaderList &get_attached_shaders() const { return shaders; } void bind_attribute(unsigned, const std::string &); void bind_attribute(VertexComponent, const std::string &); @@ -97,13 +99,13 @@ public: void link(); private: - static unsigned compute_layout_hash(const std::vector &); + static LayoutHash compute_layout_hash(const std::vector &); static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); public: bool is_linked() const { return linked; } std::string get_info_log() const; - unsigned get_uniform_layout_hash() const { return uniform_layout_hash; } + LayoutHash get_uniform_layout_hash() const { return uniform_layout_hash; } const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } const UniformBlockInfo &get_uniform_block_info(const std::string &) const; const UniformMap &get_uniforms() const { return uniforms; }