X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.h;h=21b38c255e7262d77d01800c2204d27c75c7f0f8;hb=ab83db6f1e31d44ced585119a57fd10896e469cb;hp=ac8e24b54b6a8143510ac743d6676e963e3b78ae;hpb=0646b330ffa9ea7fd77e2078257499b1d58ac0f7;p=libs%2Fgl.git diff --git a/source/program.h b/source/program.h index ac8e24b5..21b38c25 100644 --- a/source/program.h +++ b/source/program.h @@ -43,6 +43,7 @@ public: bool specular; bool normalmap; bool shadow; + bool reflection; bool transform; StandardFeatures(); @@ -50,20 +51,40 @@ public: std::string create_flags() const; }; + struct UniformBlockInfo; + struct UniformInfo { std::string name; - int location; - int size; + const UniformBlockInfo *block; + unsigned location; + unsigned size; + unsigned array_stride; + unsigned matrix_stride; GLenum type; }; + struct UniformBlockInfo + { + std::string name; + unsigned data_size; + unsigned bind_point; + std::vector uniforms; + unsigned layout_hash; + }; + + typedef std::list ShaderList; + typedef std::map UniformMap; + typedef std::map UniformBlockMap; + private: unsigned id; - std::list shaders; - std::list owned_data; + ShaderList shaders; + ShaderList owned_data; bool linked; - std::map uniforms; + UniformBlockMap uniform_blocks; + UniformMap uniforms; + unsigned uniform_layout_hash; public: Program(); @@ -81,14 +102,26 @@ public: private: static std::string process_standard_source(const char **, const std::string &); public: - const std::list &get_shaders() const { return shaders; } + const ShaderList &get_shaders() const { return shaders; } + void bind_attribute(unsigned, const std::string &); + void link(); +private: + static unsigned compute_layout_hash(const std::vector &); + static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); +public: bool is_linked() const { return linked; } std::string get_info_log() const; - void bind() const; + + unsigned get_uniform_layout_hash() const { return uniform_layout_hash; } + const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } + const UniformBlockInfo &get_uniform_block_info(const std::string &) const; + const UniformMap &get_uniforms() const { return uniforms; } + const UniformInfo &get_uniform_info(const std::string &) const; int get_uniform_location(const std::string &) const; + void bind() const; static void unbind(); };