X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.h;h=21b38c255e7262d77d01800c2204d27c75c7f0f8;hb=6afbace895a7bbcf216ab8e48280ea0303ab5892;hp=4ff3f53a41c149a2e2d411d25cd52f4ae6873260;hpb=953f041e904e97c4435e0229b8d88eabe31e5c3d;p=libs%2Fgl.git diff --git a/source/program.h b/source/program.h index 4ff3f53a..21b38c25 100644 --- a/source/program.h +++ b/source/program.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_PROGRAM_H_ #define MSP_GL_PROGRAM_H_ @@ -50,17 +43,48 @@ public: bool specular; bool normalmap; bool shadow; + bool reflection; + bool transform; StandardFeatures(); std::string create_flags() const; }; + struct UniformBlockInfo; + + struct UniformInfo + { + std::string name; + const UniformBlockInfo *block; + unsigned location; + unsigned size; + unsigned array_stride; + unsigned matrix_stride; + GLenum type; + }; + + struct UniformBlockInfo + { + std::string name; + unsigned data_size; + unsigned bind_point; + std::vector uniforms; + unsigned layout_hash; + }; + + typedef std::list ShaderList; + typedef std::map UniformMap; + typedef std::map UniformBlockMap; + private: unsigned id; - std::list shaders; - bool del_shaders; + ShaderList shaders; + ShaderList owned_data; bool linked; + UniformBlockMap uniform_blocks; + UniformMap uniforms; + unsigned uniform_layout_hash; public: Program(); @@ -72,20 +96,32 @@ public: virtual ~Program(); void attach_shader(Shader &shader); + void attach_shader_owned(Shader *shader); void detach_shader(Shader &shader); void add_standard_shaders(const StandardFeatures &); private: static std::string process_standard_source(const char **, const std::string &); public: - const std::list &get_shaders() const { return shaders; } - void set_del_shaders(bool); + const ShaderList &get_shaders() const { return shaders; } + void bind_attribute(unsigned, const std::string &); + void link(); +private: + static unsigned compute_layout_hash(const std::vector &); + static bool uniform_location_compare(const UniformInfo *, const UniformInfo *); +public: bool is_linked() const { return linked; } std::string get_info_log() const; - void bind() const; + + unsigned get_uniform_layout_hash() const { return uniform_layout_hash; } + const UniformBlockMap &get_uniform_blocks() const { return uniform_blocks; } + const UniformBlockInfo &get_uniform_block_info(const std::string &) const; + const UniformMap &get_uniforms() const { return uniforms; } + const UniformInfo &get_uniform_info(const std::string &) const; int get_uniform_location(const std::string &) const; + void bind() const; static void unbind(); };