X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=f057ea74aefbfe75d4aa447866d6a57a4cf05288;hb=85e83ace47e5a9a8ae7263886255dd81afc69278;hp=e0a685f15cb70a7bce1013bfcec44b1a725c600b;hpb=3f285d3f4fd0a6790bf1efa780284dc7ba2287a2;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index e0a685f1..f057ea74 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -5,8 +5,10 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ -#define GL_GLEXT_PROTOTYPES -#include "error.h" +#include "arb_shader_objects.h" +#include "arb_vertex_shader.h" +#include "except.h" +#include "extension.h" #include "program.h" #include "shader.h" @@ -16,16 +18,23 @@ namespace Msp { namespace GL { Program::Program(): - id(glCreateProgram()), del_shaders(false), linked(false) -{ } +{ + require_extension("GL_ARB_shader_objects"); + require_extension("GL_ARB_vertex_shader"); + + id=glCreateProgramObjectARB(); +} Program::Program(const string &vert, const string &frag): - id(glCreateProgram()), del_shaders(true), linked(false) { + require_extension("GL_ARB_shader_objects"); + require_extension("GL_ARB_vertex_shader"); + + id=glCreateProgramObjectARB(); attach_shader(*new Shader(VERTEX_SHADER, vert)); attach_shader(*new Shader(FRAGMENT_SHADER, frag)); link(); @@ -38,14 +47,14 @@ Program::~Program() for(list::iterator i=shaders.begin(); i!=shaders.end(); ++i) delete *i; } - glDeleteProgram(id); + glDeleteObjectARB(id); } void Program::attach_shader(Shader &shader) { if(find(shaders.begin(), shaders.end(), &shader)==shaders.end()) { - glAttachShader(id, shader.get_id()); + glAttachObjectARB(id, shader.get_id()); shaders.push_back(&shader); } } @@ -56,7 +65,7 @@ void Program::detach_shader(Shader &shader) if(i!=shaders.end()) { shaders.erase(i, shaders.end()); - glDetachShader(id, shader.get_id()); + glDetachObjectARB(id, shader.get_id()); } } @@ -65,26 +74,26 @@ void Program::set_del_shaders(bool ds) del_shaders=ds; } -void Program::bind_attribute(int index, const string &name) +void Program::bind_attribute(uint index, const string &name) { - glBindAttribLocation(id, index, name.c_str()); + glBindAttribLocationARB(id, index, name.c_str()); } -bool Program::link() +void Program::link() { for(list::iterator i=shaders.begin(); i!=shaders.end(); ++i) - if(!(*i)->get_compiled() && !(*i)->compile()) - return false; + if(!(*i)->get_compiled()) + (*i)->compile(); - glLinkProgram(id); - linked=get_param(GL_LINK_STATUS); - return linked; + glLinkProgramARB(id); + if(!(linked=get_param(GL_LINK_STATUS))) + throw CompileError(get_info_log()); } int Program::get_param(GLenum param) const { int value; - glGetProgramiv(id, param, &value); + glGetObjectParameterivARB(id, param, &value); return value; } @@ -92,7 +101,7 @@ string Program::get_info_log() const { sizei len=get_param(GL_INFO_LOG_LENGTH); char log[len+1]; - glGetProgramInfoLog(id, len+1, reinterpret_cast(&len), log); + glGetInfoLogARB(id, len+1, reinterpret_cast(&len), log); return string(log, len); } @@ -101,49 +110,57 @@ void Program::bind() if(!linked) throw InvalidState("Program is not linked"); - glUseProgram(id); + glUseProgramObjectARB(id); cur_prog=this; } int Program::get_uniform_location(const string &n) const { - return glGetUniformLocation(id, n.c_str()); + return glGetUniformLocationARB(id, n.c_str()); } -void Program::uniform(int i, int v) +/*void Program::uniform(int i, int v) { - glUniform1i(i, v); + glUniform1iARB(i, v); } void Program::uniform(int i, float x) { - glUniform1f(i, x); + glUniform1fARB(i, x); } void Program::uniform(int i, float x, float y) { - glUniform2f(i, x, y); + glUniform2fARB(i, x, y); } void Program::uniform(int i, float x, float y, float z) { - glUniform3f(i, x, y, z); + glUniform3fARB(i, x, y, z); } void Program::uniform(int i, float x, float y, float z, float w) { - glUniform4f(i, x, y, z, w); + glUniform4fARB(i, x, y, z, w); } -void Program::uniform_matrix4(int i, const float *v) +void Program::uniform4(int i, const float *v) { - glUniformMatrix4fv(i, 1, false, v); + glUniform4fvARB(i, 1, v); } +void Program::uniform_matrix4(int i, const float *v) +{ + glUniformMatrix4fvARB(i, 1, false, v); +}*/ + void Program::unbind() { - glUseProgram(0); - cur_prog=0; + if(cur_prog) + { + glUseProgramObjectARB(0); + cur_prog=0; + } } void Program::maybe_bind() @@ -162,6 +179,7 @@ Program::Loader::Loader(Program &p): add("vertex_shader", &Loader::vertex_shader); add("fragment_shader", &Loader::fragment_shader); + add("attribute", &Loader::attribute); } Program::Loader::~Loader() @@ -179,5 +197,10 @@ void Program::Loader::fragment_shader(const string &src) prog.attach_shader(*new Shader(FRAGMENT_SHADER, src)); } +void Program::Loader::attribute(uint i, const string &n) +{ + prog.bind_attribute(i, n); +} + } // namespace GL } // namespace Msp