X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=ef1f4c8a63fc0696f363bf21e10b60cb8fe4b80f;hb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;hp=e0a685f15cb70a7bce1013bfcec44b1a725c600b;hpb=3f285d3f4fd0a6790bf1efa780284dc7ba2287a2;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index e0a685f1..ef1f4c8a 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -5,8 +5,11 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ -#define GL_GLEXT_PROTOTYPES -#include "error.h" +#include +#include "arb_shader_objects.h" +#include "arb_vertex_shader.h" +#include "except.h" +#include "extension.h" #include "program.h" #include "shader.h" @@ -16,21 +19,29 @@ namespace Msp { namespace GL { Program::Program(): - id(glCreateProgram()), - del_shaders(false), - linked(false) -{ } + del_shaders(false) +{ + init(); +} Program::Program(const string &vert, const string &frag): - id(glCreateProgram()), - del_shaders(true), - linked(false) + del_shaders(true) { + init(); + attach_shader(*new Shader(VERTEX_SHADER, vert)); attach_shader(*new Shader(FRAGMENT_SHADER, frag)); link(); } +void Program::init() +{ + static RequireExtension _ext("GL_ARB_shader_objects"); + + linked = false; + id = glCreateProgramObjectARB(); +} + Program::~Program() { if(del_shaders) @@ -38,112 +49,86 @@ Program::~Program() for(list::iterator i=shaders.begin(); i!=shaders.end(); ++i) delete *i; } - glDeleteProgram(id); + glDeleteObjectARB(id); } void Program::attach_shader(Shader &shader) { if(find(shaders.begin(), shaders.end(), &shader)==shaders.end()) { - glAttachShader(id, shader.get_id()); + glAttachObjectARB(id, shader.get_id()); shaders.push_back(&shader); } } void Program::detach_shader(Shader &shader) { - list::iterator i=remove(shaders.begin(), shaders.end(), &shader); + list::iterator i = remove(shaders.begin(), shaders.end(), &shader); if(i!=shaders.end()) { shaders.erase(i, shaders.end()); - glDetachShader(id, shader.get_id()); + glDetachObjectARB(id, shader.get_id()); } } void Program::set_del_shaders(bool ds) { - del_shaders=ds; + del_shaders = ds; } -void Program::bind_attribute(int index, const string &name) +void Program::bind_attribute(unsigned index, const string &name) { - glBindAttribLocation(id, index, name.c_str()); + static RequireExtension _ext("GL_ARB_vertex_shader"); + glBindAttribLocationARB(id, index, name.c_str()); } -bool Program::link() +void Program::link() { for(list::iterator i=shaders.begin(); i!=shaders.end(); ++i) - if(!(*i)->get_compiled() && !(*i)->compile()) - return false; + if(!(*i)->get_compiled()) + (*i)->compile(); - glLinkProgram(id); - linked=get_param(GL_LINK_STATUS); - return linked; + glLinkProgramARB(id); + if(!(linked = get_param(GL_LINK_STATUS))) + throw CompileError(get_info_log()); } int Program::get_param(GLenum param) const { int value; - glGetProgramiv(id, param, &value); + glGetObjectParameterivARB(id, param, &value); return value; } string Program::get_info_log() const { - sizei len=get_param(GL_INFO_LOG_LENGTH); + GLsizei len = get_param(GL_INFO_LOG_LENGTH); char log[len+1]; - glGetProgramInfoLog(id, len+1, reinterpret_cast(&len), log); + glGetInfoLogARB(id, len+1, &len, log); return string(log, len); } -void Program::bind() +void Program::bind() const { if(!linked) throw InvalidState("Program is not linked"); - glUseProgram(id); - cur_prog=this; + glUseProgramObjectARB(id); + cur_prog = this; } int Program::get_uniform_location(const string &n) const { - return glGetUniformLocation(id, n.c_str()); -} - -void Program::uniform(int i, int v) -{ - glUniform1i(i, v); -} - -void Program::uniform(int i, float x) -{ - glUniform1f(i, x); -} - -void Program::uniform(int i, float x, float y) -{ - glUniform2f(i, x, y); -} - -void Program::uniform(int i, float x, float y, float z) -{ - glUniform3f(i, x, y, z); -} - -void Program::uniform(int i, float x, float y, float z, float w) -{ - glUniform4f(i, x, y, z, w); -} - -void Program::uniform_matrix4(int i, const float *v) -{ - glUniformMatrix4fv(i, 1, false, v); + return glGetUniformLocationARB(id, n.c_str()); } void Program::unbind() { - glUseProgram(0); - cur_prog=0; + if(cur_prog) + { + glUseProgramObjectARB(0); + cur_prog = 0; + } } void Program::maybe_bind() @@ -152,31 +137,37 @@ void Program::maybe_bind() bind(); } -Program *Program::cur_prog=0; +const Program *Program::cur_prog = 0; Program::Loader::Loader(Program &p): - prog(p) + DataFile::ObjectLoader(p) { - prog.set_del_shaders(true); + obj.set_del_shaders(true); add("vertex_shader", &Loader::vertex_shader); add("fragment_shader", &Loader::fragment_shader); + add("attribute", &Loader::attribute); } -Program::Loader::~Loader() +void Program::Loader::vertex_shader(const string &src) { - prog.link(); + obj.attach_shader(*new Shader(VERTEX_SHADER, src)); } -void Program::Loader::vertex_shader(const string &src) +void Program::Loader::fragment_shader(const string &src) { - prog.attach_shader(*new Shader(VERTEX_SHADER, src)); + obj.attach_shader(*new Shader(FRAGMENT_SHADER, src)); } -void Program::Loader::fragment_shader(const string &src) +void Program::Loader::attribute(unsigned i, const string &n) +{ + obj.bind_attribute(i, n); +} + +void Program::Loader::finish() { - prog.attach_shader(*new Shader(FRAGMENT_SHADER, src)); + obj.link(); } } // namespace GL