X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=eed8b87a469a1ccf3f58cdb9f43a5fba1c10764d;hb=8f3ae497552ab7d3ddea7c34a411e7fdaa8722e4;hp=f34133faf767b1e905f7706e1caae938f606c6a4;hpb=5318aa4fd553be4ce0bc428e73592b787842cdea;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index f34133fa..eed8b87a 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -5,6 +5,7 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ +#include #include "arb_shader_objects.h" #include "arb_vertex_shader.h" #include "except.h" @@ -74,20 +75,20 @@ void Program::set_del_shaders(bool ds) del_shaders=ds; } -void Program::bind_attribute(int index, const string &name) +void Program::bind_attribute(uint index, const string &name) { glBindAttribLocationARB(id, index, name.c_str()); } -bool Program::link() +void Program::link() { for(list::iterator i=shaders.begin(); i!=shaders.end(); ++i) - if(!(*i)->get_compiled() && !(*i)->compile()) - return false; + if(!(*i)->get_compiled()) + (*i)->compile(); glLinkProgramARB(id); - linked=get_param(GL_LINK_STATUS); - return linked; + if(!(linked=get_param(GL_LINK_STATUS))) + throw CompileError(get_info_log()); } int Program::get_param(GLenum param) const @@ -119,7 +120,7 @@ int Program::get_uniform_location(const string &n) const return glGetUniformLocationARB(id, n.c_str()); } -void Program::uniform(int i, int v) +/*void Program::uniform(int i, int v) { glUniform1iARB(i, v); } @@ -144,10 +145,15 @@ void Program::uniform(int i, float x, float y, float z, float w) glUniform4fARB(i, x, y, z, w); } +void Program::uniform4(int i, const float *v) +{ + glUniform4fvARB(i, 1, v); +} + void Program::uniform_matrix4(int i, const float *v) { glUniformMatrix4fvARB(i, 1, false, v); -} +}*/ void Program::unbind() { @@ -174,11 +180,7 @@ Program::Loader::Loader(Program &p): add("vertex_shader", &Loader::vertex_shader); add("fragment_shader", &Loader::fragment_shader); -} - -Program::Loader::~Loader() -{ - prog.link(); + add("attribute", &Loader::attribute); } void Program::Loader::vertex_shader(const string &src) @@ -191,5 +193,15 @@ void Program::Loader::fragment_shader(const string &src) prog.attach_shader(*new Shader(FRAGMENT_SHADER, src)); } +void Program::Loader::attribute(uint i, const string &n) +{ + prog.bind_attribute(i, n); +} + +void Program::Loader::finish() +{ + prog.link(); +} + } // namespace GL } // namespace Msp